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Had to read twice.
Honesty.... no idea xD Never encountered this behavior.
Maybe its a thing with the thrusters mod, but i don´t know. This mod is necessary though as it delivers compact engines with plenty of thrust to compensate for inertia.
The best I can recommend is to just drive the race as it's meant to be and not turn off the dampeners or power. :)
Thank you for the feedback and the nice words <3
I was just messing around with cruising around the planet while watching TV, not doing the track at all, just letting the way the craft settles out when it hits the ground decide what my heading is, so it's not like this is that important, but it still might have an effect of the performance of the craft somehow.
If you turn the power off when you are heading up into the sky, let your craft hit the ground and settle out to a stop, then with the craft on a slope, hit W before turning the power back on, it starts to move slightly with the power still off, like something is kicking out just a little bit of thrust in one direction or another, even though there should be no charge.
I don't know enough about the mods to speculate what is causing it, but you might consider having a chat with some mod makers about it, because apparently "OFF" is not true off, something is a bit broken.
also,
thanks for your Hover Engines !
they are great <3
Thanks mate <3
The blue voxel line should be clearly visible and lead to the checkpoints without the need of the HUD. For the best experience i recommend to turn off the HUD completely. :)
Looks amazing and is fun to race. The racers are well balanced and have a good handling for the track. Thank you verry much.
My only recommendation for Users: set "show distance of antennas" to 750m or less.
Thanks for your feedback. Glad you enjoy ! <3
The map is uploaded in creative mode with block destruction turned off.
Are you sure you didn't accidentally change something? I just tested again and it wasn't possible to damage anything.