Space Engineers

Space Engineers

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Jump Gates (Instant travel over vast distances)
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
211.114 MB
18 Jul, 2023 @ 11:03am
18 Jul, 2023 @ 11:07am
2 Change Notes ( view )

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Jump Gates (Instant travel over vast distances)

Description
Lore
After years of study and R&D the monolith mystery has been discovered to allow one to transport instantly across vast distances and now we are able to recreate the material of the monolith and create gateways.

Description
Adds a new component called monolith alloy which is used in the construction of the new block called Jump Gate Projector which is the main block that makes the wormhole and allows you to connect to other projectors that are on the same frequency.

Things to know
  • Must be a station grid to work.
  • You only see gates on the same frequency.
  • If another player uses that frequency they see your gates and you will see there's.
  • When grinding down and rewelding factions will be able to get your frequency names.
  • Players will die when not in a cockpit or seat.
  • The Further the gate the more power is required (every 5000km is about 1 large reactor).
  • Requires 1 large reactor to be powered (this does not include the amount of power it takes to connect to another gate this just for powering the block).
  • Grid have a cool down of 15seconds before they can enter a wormhole again (stops grids from jumping as soon as they arrive at there gate).
  • If the receiving gate has a grid inside the transmitting gate will not allow any other grids to be teleported unless there is room for your ship too.
  • do not travel through unconnected gates your ship will be delted
  • if the ship bigger then the 100x100x100 singularity then it will be deleted.
  • Will not work in nature gravity (Planets basically).


What the emissives mean
Colour
Description
Green
Has Power
Red
Doesn't have Power
Purple
Is connected to a gate
Black
The receiving side has a ship in the center

Known issues
Multiplayer not fully working

Credits
Scripting by Lowgogo2
Models by Stonelords
Subpart scripting using the Animation Engine by Math

Mod copying
Plz do not make copy of this mod without permission and follow the guidelines
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/2793874853443195941/?appid=244850
Popular Discussions View All (1)
3
18 Oct, 2023 @ 4:51am
Suggestions for editing and improving the mod
ZEN_2255
84 Comments
G.L.a.D.O.S. 5 Nov, 2024 @ 6:46am 
Sadly doesnt work
Potango 3 Nov, 2024 @ 10:29am 
please update 🙏
Livian-8 16 Sep, 2024 @ 3:16pm 
damn, like the thing power on, looks fine, but it can't connect to other grids, no matter the distance, and no matter the power input.

i wasted roughly 2 hours in creative-ish mode to build up a massive array of nuclear reactors to power ONE, and only to find that it's function to search for grids that are "on the same frequency" is broken
sibiriscats73 9 Aug, 2024 @ 8:44am 
Doesn't work(((
Thedarkpickle 30 Jun, 2024 @ 5:39pm 
yes it is
jimbo1676 30 Jun, 2024 @ 5:13pm 
not on mulitplayer, setup two gates on the same frequency, both gates are purple (connected), and have lots of power. I fly my ships through but nothing happens. Is this mod broken?
sgtklink 26 Oct, 2023 @ 12:09am 
A delted ship...my God, anything but that.
MAMPF(GER) 8 Oct, 2023 @ 7:28am 
Update
NotTildaSwinton 28 Sep, 2023 @ 1:35am 
I also tried the local file that author posted in these comments below - with the same result...
NotTildaSwinton 28 Sep, 2023 @ 1:26am 
this does not work for me. I can't get gates to find any other gates. I've tried making them close, I've tried making them far. I've quadruple checked they are using the same frequency. I've made sure they're getting plenty of power. gates both show as green, and have the same access frequencies, but can't see each other.