Arma 3
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BlackFox's Operation Fennec (3 Factions + 27 Scenarios)
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21 Jul, 2023 @ 12:05am
21 Jun @ 2:44am
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BlackFox's Operation Fennec (3 Factions + 27 Scenarios)

Description
BlackFox's Operation Fennec
Why?
I've wanted to create something like this for a long time, because I'm a very, very big fan of Western Sahara CDLC, but if I could change something, I would swap US Forces for French. US forces are in every gosh darn DLC for 2035 xD. And I believe French forces fit very well as a NATO faction in West Africa.
You can look up Operation Serval if you want to know why I personally think so.
Cool video from Battle Order for quick context https://youtu.be/dT5U-JQ8Puw :>

More Then Just Re-textures
I decided to make this mod something more interesting than just a retexture. That's why each faction gets unique weapons (which I made by kitbashing existing weapons and adjusting their stats) and I did the same with vehicles by modifying base Arma vehicles.

Pls note that some of these things I did with the thought that I want to use them in future campaigns, so some things may not make sense by them self.



3 Factions:
  1. Groupement Tactique Interarmes Fennec (GTIA Fennec) - French combined arms group. The group was formed when US forces supporting UNA operations in the Sefrou-Ramal area discovered SIRA units moving into the UNA operation area. GTIA Fennec aims to restore order so that IDAP and UNA are allowed to perform their humanitarian missions in Wester Sahara region.

  2. Saharan Independent Revolutionary Army (SIRA) - A paramilitary formation formed by a mixture of deserters from the armies of several countries in the region of northern and western Africa and local fighters mobilized from the regions they conquered. They have both well-organized units derived from deserted units using Belarusian AK pattern rifles, tanks and IFVs, as well as poorly equipped bands of fighters armed with captured weapons and nothing more than a pick-up with a heavy machine gun. They see themselves as "liberators" of the Sahara from global powers such as the US, UN and CSAT. As such they are willing to fight any government or any group they see as associated with these global powers.

  3. Private Military Company Red Wolf (Red Wolf PMC) - A private military company from South Africa. They specialize in protection in areas threatened by terrorism and social instability, but they also have a small assault team capable of fighting paramilitary formations and a special group for operations requiring discretion and the ability to operate behind enemy lines. They employ people from South Africa, parts of Eastern Europe, northern Kazakhstan and veterans from several Middle Eastern countries. They are often seen protecting the installations that are part of
    development investments from CSAT countries. In addition, they have a small wing of light tactical aircraft, although these are nominally only used for aggressor training.


Other Minor Things Related To Factions
  • UNA faction receives some additional vehicles and units. Mostly for purposes of Warlords scenarios but they are there if you want them for something else.
  • Tura, SIRA and Red Wolf Factions receive "randomized" units. Units which have been set up to have randomized gear each and every time they are spawned. Pls note that headgear for those units may not show up in editor.
  • All custom units receive some levels of procedural generation. Some will spawn with diffrent uniforms each time. Some may have diffrent optics or head gear each time. For theese units procedural generation is made to be broken the moment player adjust their gear in arsenal in editor.



27 Scenarios:

14 Single Player Scenarios
  1. Clean Sweep - Simple "take the town" procedurally generated mission. [player faction: GTIA Fennec]

  2. Car Theft - If you know what this mission is based on you deserve a veteran discount. [player faction: Red Wolf PMC]

  3. Sand Castle - Mission showcasing the use of the man portable 20mm anti-materiel rifle. [player faction: UNA]

  4. Headhunter - Hunt for a SIRA officer on Inspection. Collect intel to locate the target and avoid enemy teams hunting you down. [player faction: GTIA Fennec]

  5. Data Recovery - Lead a scout team on a mission to recover the East Wind device. [player faction: Red Wolf PMC]

  6. Long Road Home - Open World scenario in which you search for parts needed to repair aircraft to escape Sefrou-Ramal overrun by SIRA and Tura insurgents. [player faction: US 4th Division]

  7. Search and Rescue - Lead a sqaud of PMCs with Marid APC on a mission to rescue workers working for your employers from the hands of the SIRA. [player faction: Red Wolf PMC]

  8. Rocket Safari - Take on SIRA's armored forces with nothing more then unguided luanchers and a bit of skill. [player faction: GTIA Fennec]

  9. Semi Armor Piercing - Ambush SIRA convoy and destroy their vehicle storage using 40mm autocannon strapped to the roof of your armoured car. [player faction: GTIA Fennec]

  10. Dependable Workhorse - Liberate 3 settlements captured by SIRA using IFV with unique clip fed 40mm cannon. [player faction: UNA]

  11. Hunter-Killer - Exploit open roads in AMX-RC (modified MGS) to find and destroy MLRS launchers with a help of drones. [player faction: GTIA Fennec]

  12. Field Testing - Use autocannon/missiles equipped death machine to cause as much chaos as possible in SIRA controlled territory. [player faction: Red Wolf]

  13. One of a Kind - Fly into Sefrou-Ramal in Mi-48 helicopter gunship and help PMCs evacuate the camps under attack by SIRA. [player faction: Red Wolf]

  14. Air Supremacy - Take to the skies in multirole combat aircraft and oblitarate Red Wolf assets on the ground and in the air. [player faction: GTIA Fennec]


13 Multiplayer Scenarios (+COOP Versions of SP ones)
  • Popular Uprising Scanario - Cooperative Scenario in which players join SIRA militans using randomized gear to liberate town from control of the BLUFOR faction.

  • 5 Support Scenarios - Standard Arma 3 gamemode based around assisting ground forces by providing helicopter support.

  • 4 Warlords Scanarios - Standard Arma 3 gamemode in which players capture enemy controlled settlements until one of the starting bases is taken.

  • 2 Rocket Safari Scanarios - Cooperative gamemode in which players use rangefinders and unguided launchers to hunt down enemy armored vehicles.

  • + 13 SP Scenarios - All single player scenarios are playable in COOP with exeption of Rocket Safari as COOP has its 2 dedicated equivalents.


As one might guess, all these scenarios have some elements of procedural generation in them.


Things that are not as the should be right now...
Something still need either imrovement or are just placeholders.
Many of the UI elements are placeholders for now and no custom editor previews are currently available (sorry).
And maybe there are some bugs that I don't yet know of (let me now in comments below if you encouter any).
Also I'm not good at graphics stuff so textures are in category of "it is what it is" atleast for now.
Furthermore I profoundly do not understand inheritance system in Arma configs. I think I made it work but I'm sure not in the way I was suppou
132 Comments
Vicky 7 Mar @ 6:25am 
Love the mod, the IFV-510 is probably my favorite AFV from any mod at the moment!

Possible bug/incompatibility:
The optics from "Scope Mod A3 (Edit by Kile)" or "CUP Weapons" can't be attached to most of the weapons from this mod.
Galil, both M305, and SPAR-17 (Dual Tone) from this mod are the only ones that can have CUP optics.
The other attachments seem inconsistent.
For example, Félin G1 is the only one of the Félins that cannot take CUP bipods, but all of them can take all CUP lasers/lights and Muzzle devices.
Black Jackal 31 Oct, 2024 @ 2:59pm 
i just tried something and it works... My toolkit MUST be inside my bag to be able to repair planes (and not on my plate carrier)! thank you!
Black Jackal 31 Oct, 2024 @ 2:46pm 
yes i succeed to pick up the fuel truck, the repair toolkit and sparks plug... i am vanilla by the way...
BlackFox  [author] 31 Oct, 2024 @ 2:23pm 
Black Jackal did you find enough part to repair it?Cause you first need to find those before you can take control of the plane.
Black Jackal 31 Oct, 2024 @ 12:01pm 
Long Road Home, i can't repair any plane or chopper at the end of the scenario.... I can't even take control of planes or choppers found at the airport to refuel... :(
mrkillerovsky 12 Jun, 2024 @ 8:38am 
The mod itself is amazing and I love the newly added weapons and factions. You're legit one of the best mission creators in the A3 biz rn.

However, I do have similar problem as Levi does. The SIRA Zamaks seem to be missing the lower part of their body. The Zamak still drive normally, but it just looks weird how they're levitating.
Octopuss 16 May, 2024 @ 4:24am 
Ok, thanks for reply and update!
keep up the good work!
BlackFox  [author] 16 May, 2024 @ 3:59am 
Octopuss You're welcome. :>
Always good to hear people enjoy my creations.
Revives should be now available in Long Road Home . They should have been from the start but I missclicked and selected wrong option in the editor, a bit of an L on my part.

As for Popular Uprising like scenarios I would say that is sadly not in the cards. I play Arma 3 much less than I used to and also I don't have much time to complete things I have already in some stages of production so sadly that is not possible at current.
Octopuss 16 May, 2024 @ 2:43am 
Hi, nice piece of work there! I'm a big fan of all of your scenarios including this mod. All the scenarios are good. if you can make the scenario <long road home> "Revive-able" in coop it will be nicer.
and also, played your <popular uprising> for 20+ times, it is Good,hope you can make more scenario like this style in different maps or CDLCs,SOG perhaps?
Thank you again for make all these mods and scenarios!
BlackFox  [author] 28 Apr, 2024 @ 5:45am 
Levi , what do you mean "the Zamak vans, which don't have tires"? is something missing texture?
Also if you want some explanation/advise on how I make some of my stuff just send friend request I can show help you to some degree if I can. :>