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I did initially increase the panic values, but they can sometimes overstay or end prematurely. Think I'll try out Discord, thanks for the suggestions!
I've been tinkering with Dark Carnival's concert finale, I wanted to make the hordes between tanks end right as the music stops but haven't figured out how. Are you good at remixing finales? If not, is there anyone you know that is?
Because there's a few extra changes I had in mind as well.
Changing time of day is slightly more complicated, but this might help: https://developer.valvesoftware.com/wiki/L4D2_Level_Design/Wandering_Witch
Sorry to bother you but I have a few questions regarding editing maps.
How do I access the plain text version of nuc files?
I want to edit existing finales. So is it a good idea to copy and paste from a decrypted finale.nuc into an empty txt and then rename that txt to an existing finale but without the ".nuc"?
Where can I find resources that tells me what maps are daytime, night or a mix of both?
How do I change the daytime on a map to night or vice versa?
The reason why the level is by default set as nighttime could be as a method of balance since it's not just the Finale right way but a section of a level beforehand and at the very end a Double Tank! It being nighttime means that Zombies won't see you from as far away.
Unfortunely a lot of people still consider this level frustrating even with that and the absence of Tanks and Witches at the very beggining... If the Finale had less waves like it does on Hard Rain then maybe Tanks and Witches being able to spawn would be more tolerable.