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RimWorld

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Sky High On Go-Juice
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Mod, 1.4, 1.5
File Size
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41.288 KB
23 Jul, 2023 @ 12:18am
13 May, 2024 @ 10:24am
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Sky High On Go-Juice

Description
Ever wondered why Billy, despite snorting 50 tons of Yayo and not dying of overdose somehow, isn't sent into a quadrum long high and is instead sent into a day long high as usual?
This mod fixes that by removing the severity cap from all vanilla drugs (if you don't overdose), go chug those 500 bottles of Go-Juice and ascend!
18 Comments
Stray 13 Jul @ 2:15pm 
mfs really be demanding 1.6 updates on mods when they should be clearing out their atrociously long modlists (i say this as a 400+ mod player)
Jdalt40  [author] 13 Jul @ 8:04am 
Gunns, I am not your personal modder, I make these mods for myself lmao

Adding this to every single one of my mods indicates you are grassless, please devour grass immediately.
gunns22 13 Jul @ 7:51am 
@Jdalt40

1.6 has been out for a couple days now. High time you got around to a 1.6 update for each of your mods, eh?
HauthyPiyces 27 Apr, 2024 @ 1:42pm 
just one more they said,
just one more raid,
in the end there is noone to judge me ever again
Tye-Wynd 24 Apr, 2024 @ 2:32pm 
It'd be nice if the effects stacked too, but probably with declining returns as Billy's hediff would be something similar to:
Yayo High (x1,000,000,000)
+∞ Moving (Calculators can't go that far up in numbers)
~x0% Pain (Calculators can't go that far down into decimals)
~x0% Sleep Fall Rate (Same as pain)
(provided he somehow survived the overdose)
Billy would just ascend from the 1 billion yayo he snorted since the mood buff would equal out to 35 billion (1 yayo = 0.05 kg)

Just for fun, if the withdrawal effect stacked the same way as high, and Billy were to be unable to find any Psychite, provided the addiction doesn't immediately kill both of his kidneys;
-35,000,000,000 mood
-20,000,000,000% Consciousness (He is dead)
-20,000,000,000% Moving (He is disabled)
-20,000,000,000% Manipulation
+30,000,000,000% Sleep Fall Rate (Have fun hibernating for the next year)
300% Social Fight Chance Factor (Isn't added or multiplied by default)
Bozo 23 Nov, 2023 @ 11:07am 
now I need no overdose mod
Syrett 19 Nov, 2023 @ 3:05pm 
now this is fun
BBBBilly 11 Oct, 2023 @ 11:11pm 
great work
ProfileName 13 Sep, 2023 @ 12:50pm 
Ah. Sad. Alright.
Jdalt40  [author] 13 Sep, 2023 @ 9:53am 
Modded drugs also aren't affected by this mod