Total War: WARHAMMER III

Total War: WARHAMMER III

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Valbrand Fireblade for Graeling for Immortal Empires
   
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Tags: mod
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11.541 MB
23 Jul, 2023 @ 8:28pm
10 Jul @ 8:55am
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Valbrand Fireblade for Graeling for Immortal Empires

Description
Adds my interpretation of Valbrand Fireblade, a character from the Warhammer Fantasy RPG 2nd Edition to Norsca and Khorne cultures in custom battle, and gives the infantry units of the Graeling faction a Khornate theme. Valbrand Fireblade is described as a follower of a Daemon Prince of Khorne.

Adds the Dragon Fleet Reavers, a special version of the Marauder Hunters (Throwing Axe) recruitable for the Norscan factions that Valbrand Fireblade is currently located in.

Valbrand Fireblade is a foot lord designed for character hunting and buffing Marauder infantries, especially the Dragon Fleet Reavers.

When playing as the Graeling, they spawn in the northen Chaos Wastes at war with Subtle Torture.

When playing as the Varg in Immortal Empires, the Graeling army starts on the water close to the Varg Camp settlement instead.

The Graeling faction effects are:
1. Replaces "Rage" ability for Marauder infantry units with "Frenzy". Adds "Frenzy" to Warhound unit to mimic effects of Mark of Khorne. Decreases melee defences for affected units.
2. Increases armour and decreases melee defence to Marauder Berserkers and Marauder Infantry units.
3. Increases armour and costs of Warhound unit.
4. Increases replenishment rate of Marauder infantry units.
5. Can recruit Marauder Horsemen of Khorne in stable level 3, replaces Marauder Horsemasters.

The Graeling Tribe is now playable in Immortal Empires with the latest Mixu's Mixer.

Known issues:
Haraldr Kraken-Bite's name cannot be changed on the faction selection screen.
Needs to be tested with The Tribe of the Wolf mod to see if Valbrand Fireblade will spawn with it active.
This is a separate Valbrand Fireblade from the one from LCCP, and both factions and characters WILL EXIST AT THE SAME TIME if both mods are active.
Do not use with the Tribes of the North mod that mod takes priority over this one. Valbrand Fireblade will not spawn in campaign and faction effects will not activate, only a few Dragon Fleet Reavers units will be accessible, and Marauder Horsemen of Khorne will be fully accessible.

Thanks to:
Frodo for the RPFM tool to make this all possible
Ole for the AssetEditor
Da Modding Den
Skeleton Crew Modding for various feedback
Aexrael Dex for the general replacement script
Cryswar for the new unit/character guides
Mixu for the faction unlocker frameworks
Marthenil for the "Selfie" tool
BasedMeme for the Tzar Guard splash attack animation meta tags.

Have fun!
21 Comments
MVGkaiser 29 May @ 8:41am 
Noted!
medusa0  [author] 28 May @ 10:05pm 
@MVGkaiser:
This mod doesn't really make sense with Tribes of the North as the Graeling Tribe is fleshed out there. I have plans to re-use assets from this mod for another faction, but for now it is in maintenance mode.
MVGkaiser 28 May @ 12:06pm 
is there a way to make this compatible with Tribes of the North?

maybe a submod to add Valbrand?
medusa0  [author] 1 Feb @ 9:02pm 
@Epyon (AnimeToxic):
Late reply, but his eyes are the glowing ones from Exalted Heroes, and the fire VFX are from Chaos Lords of Khorne's animation meta file.
Epyon (AnimeToxic) 18 Sep, 2024 @ 7:46pm 
hello how did you add the fx effect on his eyes o.o?
medusa0  [author] 24 Aug, 2024 @ 8:22pm 
@Zelsaard:
Updated cdir_military_generator_unti_qualities_tables to include unit tiers added in 5.2.

This mod is a bit under-cooked now that Tribes of the North (and LCCP) are out. The Graelings now exists in Immortal Empires without this mod with Mixu's Mixer. I may re-purpose the assets in this mod for something else in the future.
Zelsaard 24 Aug, 2024 @ 10:45am 
Seems this needs an update since 5.2, causes a crash on startup.
Riaias 6 May, 2024 @ 11:57pm 
With the Tribes of the North mod The Graeling Tribe is playable and Valbrand Fireblade starts as wounded. Which kinda solves the problem with The Tribe of the Wolf. Cheers
sigmars_disciple 11 Nov, 2023 @ 1:28pm 
Good suggestion!
Mingnit 8 Nov, 2023 @ 1:07am 
If its really annoying to fix the compatibility with the Tribe of Wolf, I say add the this LL to Surtha but behind a quest. Just a simple "take X settlement". Im sure that there a very fitting named settlement in norsca that matches his Khornate theme, could even add a special building there for more themed units.

Loving Surtha and his units.