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The basic troops are indeed good (most have 2 armor, fast heal) and they have great artillery but ... you don't have any early super-units like other classes (witch, troll king) and - you're reliant on both *lots* of gold and decent supply of iron to get decent armies together (tanks, supported by marines etc). The megalith is so expensive (350 gold, 100 iron) that it's hard to save up for these.
So against decent AI opponents (I play Knight usually), it's hard to get together enough gold towns control to have a large army, and vice versa. No "bonus" resource like herbs due to forest tiles means hard to snowball.
Some balance ideas - give them an Assassin recruit that's actually an assassin for a start.
Maybe marines should be recruits in 3, rather than 2?
And/or - allow engineers to also have rituals to create building units in your fortresses that create additional gold.