Conquest of Elysium 5

Conquest of Elysium 5

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Crysis_Class
   
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24 Jul, 2023 @ 11:30am
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Crysis_Class

Description
Class mod.

Coming from another dimension, the Crysis seek to rebuild themselves following the destruction of their world. The mothership is greatly destroyed and the world around them is dangerous. Taken control of an old granite city and set up a factory, they will begin their invasion

Units are expensive but powerful.

The Megalith (the most big unit) has not be entirely remade without outline. Maybe someday.




Changelog:
24/07/2023:
Initial push.
3 Comments
exMachinaOz 21 Jul, 2024 @ 4:43pm 
... but thanks for your efforts in making this mod - I had some fun playing it :)
exMachinaOz 21 Jul, 2024 @ 4:42pm 
Feedback from a few games:
The basic troops are indeed good (most have 2 armor, fast heal) and they have great artillery but ... you don't have any early super-units like other classes (witch, troll king) and - you're reliant on both *lots* of gold and decent supply of iron to get decent armies together (tanks, supported by marines etc). The megalith is so expensive (350 gold, 100 iron) that it's hard to save up for these.

So against decent AI opponents (I play Knight usually), it's hard to get together enough gold towns control to have a large army, and vice versa. No "bonus" resource like herbs due to forest tiles means hard to snowball.

Some balance ideas - give them an Assassin recruit that's actually an assassin for a start.
Maybe marines should be recruits in 3, rather than 2?
And/or - allow engineers to also have rituals to create building units in your fortresses that create additional gold.
Alpharius 29 Jul, 2023 @ 11:43am 
Holy crud!