RimWorld

RimWorld

929 ratings
Engine Industries
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.376 MB
25 Jul, 2023 @ 2:25am
13 Jun @ 8:10pm
12 Change Notes ( view )

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Engine Industries

In 1 collection by AOBA
Engine Industries Supported Mod
17 items
Description
With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

Prepared for a new era, industrial factions, outlanders, and even pirates are began to gather all the engines they can trade. people has regained the lost knowledge by the orbital traders or themselves, used their bare hands to rebuild the heavy industry that proud of mankind in this outer homeworld...


Yes, this is a vehicle part mod
please feel free to use it as dependency or make any addon or patch.

for more detailed value https://docs.google.com/spreadsheets/d/1X3mjD0nCklcvL-Y8ypsSH-QHFFW6CjC1ttIuj91kxuM/edit?usp=sharing
But Vehicle is not included
please wait until VF release, but also i'm working on patches that give support to other vehicle mod.

Playable even with itself
Engines has a bonus for selling and which you can make profit by making engine and selling them to traders,but because they are heavy, you still have to from a vehicle caravan to sell more

so vehicle mod is still recommended for better experience.

here is a short intro about how it goes.

added wheel production for ppl's need


if you have any issue using the mod please report in
[discord.gg]
if you like my works and are willing to support me via.
[www.paypal.com]
[ko-fi.com]
Popular Discussions View All (2)
8
25 Dec, 2024 @ 7:10am
Heavy Casting Crafting
Meatbxlls
3
26 Mar @ 6:11am
How do i make castings?
Сырная с сырником
175 Comments
Whisper 8 Aug @ 5:25am 
Could we get support for the new trains mod for 1.6?
DragonZephyr 2 Aug @ 12:42pm 
I can get the need to maybe want and compress materials in several steps with the castings and also to avoid moving it to the power hungry smelter but it makes little sense to leverage the art bench as a wood carpentry workstation. Arguably making cart wheels is a bit of an artform but the style and vibe of making vehicles is a bit lost on having someone work on a art station for Wood and Sand casting.
Beyond that it also feels like component bloat and work bloat, its 800 more work units either way for a ship engine the part where having it take several days makes more sense then having moulds made in paralel by crafters.
Even with the considerations that it compresses work and lets multiple people work on engines i don't think its worth it like this.
Latex Santa 28 Jul @ 11:02am 
@LioTheManlyBadAssHero
Yes, it does work for vehicles that have a patch which uses the Engine Industries engine recipes instead of Vanilla Vehicles Expanced engine recipe.
LioTheManlyBadAssHero 26 Jul @ 11:05am 
will this Work with VVE/The Vehicle Framework?
Ghostmare 24 Jun @ 6:48am 
So is there one new bench from this mod to craft the wheels and engines or I need to use different work stations? Also can I use wheels and engines from this mod to craft vehicles from VVE? Cause when I build a vehicles from VVE mod it shows parts from VVE mod.
bumrum 26 Mar @ 6:26am 
its made at an art bench? can we get one that is made at the maching table and a reuseable one? it tied to art seems silly
Derp pup 14 Feb @ 1:53pm 
i keep having a bug where i will lose tyres after loading a save.
UntouchedWagons 14 Feb @ 1:25pm 
Please move the casting mold recipe from the art bench to the smithy. Having to assign a crafter to art to make molds is quite annoying.
NekoRain_ 4 Feb @ 10:29pm 
有OgreStack和KanbanStockpile,輪胎引擎都放地上,堆疊數量都是預設值沒調
因為只有注意到輪胎和引擎有這種問題
真沒想過可能是更改堆疊數量mod的問題
AOBA  [author] 4 Feb @ 5:39pm 
@NekoRain_ 確定一下有沒有改了堆疊數量的mod.