RimWorld

RimWorld

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Mine to Exhaustion (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
230.455 KB
25 Jul, 2023 @ 2:14pm
17 Mar, 2024 @ 9:32am
2 Change Notes ( view )

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Mine to Exhaustion (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Eagle0600s mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1644519302



[dsc.gg]
[github.com]


Allows you to designate a type of mineral to be mined such that the vein will be mined to exhaustion.

See also: Veinminer by Ogliss.
In comparison to that mod, which marks every connected mineral of the same type when the designation is placed, this mod marks visible adjacent minerals of the same type once the original mineral has been mined out. In this way, it only reveals information you should have and is less likely to break things or cause a pause when designating.

The functionality of this mod is inspired by Dwarf Fortress.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


9 Comments
Beschi 21 Jun, 2024 @ 1:54pm 
@Mile I'*m a bit late to reply, but you were totally right. I tested it and it automatically added hidden tiles after uncovering. Thank's for keeping so much good MOD's alive!
TracerFoxTEK 12 Jun, 2024 @ 11:11pm 
Huh. I'll look into it again, cause coulda sworn I saw it working like MineItAll. Ah well, if you're correct then cool beans. Either way, thank you for all the effort keeping mods alive over the years.
Mlie  [author] 12 Jun, 2024 @ 11:05pm 
@TracerFoxTEK According to the description the vanilla mine ore vein will ”mine all the visible ore plus any ore that gets revealed in the process”
So the same as this mod
TracerFoxTEK 12 Jun, 2024 @ 10:58pm 
@mlie You are correct, that's how this mod is supposed to behave. The vanilla feature works like MineItAll, and marks every connected tile, visible or not. Some people, myself included, prefer the behavior of this mod instead.
Mlie  [author] 12 Jun, 2024 @ 1:28pm 
@Beschi As I understand it, it will mark all visible tiles and when those are mined it will continually mark new tiles as they become visible.
Beschi 12 Jun, 2024 @ 1:23pm 
The big blue blob was to obvious ;) But as I understand the included feature only marks visible tiles for mining, but doesn't automaticly mark uncovered tiles. I still get my Mod-list sorted and havn't realy played, just bug busting at the moment. So I could be totally wrong.
Mlie  [author] 12 Jun, 2024 @ 1:03pm 
@Beschi As mentioned in the description, this mods features already exist in the game now
Beschi 12 Jun, 2024 @ 11:18am 
@Mile do you plan on update this mod for Rimworld 1.5?
jinn in outer space 20 Aug, 2023 @ 9:32pm 
thought this would be a mod to force pawns to work till they dropped lol