Project Zomboid

Project Zomboid

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Strike From Above B41
   
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25 Jul, 2023 @ 7:28pm
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Strike From Above B41

In 1 collection by Tchernobill
Tchernobill's Animations
7 items
Description
Assassination from higher place.


How to make an Air Attack
  • Your character must be sneaking, not running, not sprinting.
  • Your cursor must be on a tile below your level and not too far (~3 tiles).
  • Either: right click and select 'Air Attack' option.
  • Or: use the dedicated 'Air Attack' keybind, 'F' by default.


Air Attack Sequence
  • The First step is your character turning into the right direction.
  • Then your character jumps above your target.
  • Anything on the horizontal path will block the attack.
  • Once above your target, you will fall on it.
  • The vertical path must be clear.
  • When touching the ground, the attack reaches any target within range.
  • The range of the attack is 1.7. It is partially handled as a melee weapon, see 'Base.AirAttack'.
  • Up to one zombie is killed instantly. Making it a safe(set aside self damages) assassination for an isolated target.
  • Others zombie within range will receive damages(see Enemies Damage Computation).
  • Zombie within range not killed by the attack may fall on ground(see Enemies Falling Computation).
  • Zombies within range not killed and not fallen on ground will detect you. Making it dangerous for a group of targets.
  • Your character may be injured(see Self Damage Computation).
  • A sound may be emitted(see Sound Emission).


Enemies Damage Computation
  • Note: The instant kill can only occure on an enemy on the same tile as you.
  • Damage follows vanilla melee damage system (and include therefore randomness).
  • Damage increases with Sneaking and Nimble levels.
  • Damage decreases with Endurance negative moodles and the distance to the player.


Enemies Falling Computation
  • The maximum number of enemies falling is the ceiling sum of all following numbers:
  • Weight of the player / 80. (80Kg => 1)
  • Heavy load moodle level. (Moodle level 2 => 2)
  • Strength + Nimble levels divided by 2 (Strength 5 + Nimble 0 => 2.5)
  • A negative constant of -2.
  • e.g. for each exemple above The max Number would be Ceiling(1+2+2.5-2) => Up to 4 non dead enemies would fall on ground.


Self Damage Computation
  • Damage is the sum of the following values multiplied by a random value between 1 and 3 and applied randomly on a foot or a hand:
  • A random value between 1 and 10.
  • Weight of the player divided by 10.
  • Fitness and Nimble levels taken negatively.
  • Heavy load moodle level multiplied by 4. You're warned!
  • Note that if the sum is below 1 it is not applied: there is no injury.
  • In case of injury, a scratch has can occure (50% chances)
  • In case of injury, if the injured foot or hand falls below 30%hp, it breaks into a fracture. You're warned!


Sound Emission
  • The sound is emitted up to a range computed as the sum of the following values:
  • A random value between 1 and 10.
  • Weight of the player divided by 10.
  • Lightfoot and Nimble levels taken negatively.
  • Heavy load moodle level multiplied by 2.
  • e.g. a 80kg character without heavy load moodle, Nimble to 1 and Fitness to 5 will emit a sound between 3 and 12 tiles.
  • Note that if the sound range is below the weapon range (1.7) it is not applied: there is no noise percieved. In that case a Light Landing noise will replace the Heavy Landing noise.


Other costs and gains
  • Each Air Attack costs 3.64% endurance.
  • Each Air Attack gives 1 Nimble and 1 Lightfoot experience point (before modifiers).
  • Each enemy attacked gives 1 Sneaking experience point (before modifiers).


FAQ
  • Does it work in Multiplayer? Not tested, probably not.
  • Does it work in Splitscreen? Not tested, probably not.
  • Does it work with controller? Probably if you set the keybind.
  • Can I add it / remove it from an existing game? Yes.
  • I have found a bug what should I do ? Report in the dedicated discussion with the required details.


Ask for permission[theindiestone.com]
This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.

If no permission is received you may not alter the mod.

You wanna support? A nice word is always welcome. Constructive feedback too. Else you can
[ko-fi.com] or donate on paypal[www.paypal.com].

Workshop ID: 3009914757
Mod ID: StrikeFromAbove
Popular Discussions View All (1)
0
25 Jul, 2023 @ 7:37pm
Bug Reports
Tchernobill
29 Comments
Zeadreus 12 Jan @ 1:06pm 
It doesn't work with the controller, since it requires the mouse to be in the specific position. Do you plan to make the controller compatible in the future, as for example has happened with other of your mods in Wookiee Gamepad Support?

Thanks for your time, they are great mods.

All the best
FatherSarge 22 Dec, 2024 @ 4:01pm 
Anyone try this on a dedicated server yet
lemoi4 1 Nov, 2024 @ 5:39am 
*jumps off three story building* THERE GOES MY HERO, WATCH HIM AS HE GOES *hits ground and dies*
Catch22Q 2 Aug, 2024 @ 3:43pm 
Thank you for your contributions to the modding scene Good Sir/Mam
Catch22Q 2 Aug, 2024 @ 3:43pm 
Dropkick and then we will be able to get the full Dying light experience
Radical Randy 28 Feb, 2024 @ 4:13am 
Climb, crouch, crawl and now this. Can't play without them. Sleep on floor is also a good addition with this set.
Frank_Horrigan_44 22 Sep, 2023 @ 9:04am 
Dying Light experience
Captain Tofu 6 Aug, 2023 @ 8:32am 
That's undeserved hatred. A small, well made mod with no dependencies. Skip it, if you don't want it, you do not depend on it. Weird to harass random strangers for nothing.
Thanks for adding something original to the pool!
Fuyuno 2 Aug, 2023 @ 2:37pm 
darky. actually. people did ask for this xD there's been a LOT of people asking for it, actually, in the "climb wall" mod comments.

also, i like bobcat's idea
"Suggestion: Context menu text changes depending on if there are zombies below or not. It could say "Jump down" if there are no zombies."
Darky 1 Aug, 2023 @ 11:53am 
Fair enough, I was just sharing my opinion nobody asked for. It's the internet after all.