Kenshi
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Minor Faction Overhaul - Crab Raiders
   
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36.677 MB
27 Jul, 2023 @ 2:17pm
11 Apr @ 9:32am
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Minor Faction Overhaul - Crab Raiders

In 1 collection by The Mr Shears
Shears' Faction Expanded Mods
12 items
Description
This mod improves the Crab Raiders, making them more of a kingdom worthy of the crabs!

Contents:

  • New 'Crabavans' will act as the forbidden zones' traders, visiting player settlements and roaming Crab Raider territory. Crabs can wear backpacks to transport bulk goods, purchasable in Crab Town.
  • The four contestants in the Crab Tournament have custom colours/equipment to make them feel like the strongest crabs out there.
  • Elite Crab Raiders protect the Crab Queen in her throne room, wearing the gilded Elite Crab Helmet. Crab Raiders also have a chance to spawn with a new weapon, the Crab Sledge.
  • Crab Town has more shops to fit a capital city as well as a purchasable Swamp House to live in the best city on the continent!
  • Revamped the Crab Raider override for Ark, sporting a new crab bazaar selling a variety of forbidden zone goods and beds to sleep in.

Please let me know of any bugs/suggestions! (especially crab tourney ideas)
27 Comments
ForgedRozie 2 May @ 4:40pm 
奧特曼, did it work?
奧特曼 24 Apr @ 8:21am 
I will try to put this mod on top of the reactive world and the living world
The Mr Shears  [author] 11 Apr @ 7:12am 
Rachel L,Importing buildings only affects player-made buildings, so either works. Though if you have a base you want to keep you should import with buildings.
奧特曼, there'll be some incompatibilities with some of the mods as some of them add world states. I'm pretty certain that Scavengers, Cloud Ninjas, Blood Raiders, Skeleton Bandits and the Slave Trade will work fine.
奧特曼 8 Apr @ 4:27am 
Want to know if your mod is compatible with Living World? All MFO
Rachel L 27 Mar @ 11:44pm 
You say crab town has more shops. Does that means it needs a import without importing buildings?
BattleLars 3 Jul, 2024 @ 9:52am 
Crab raiders my beloved
Kipo 11 May, 2024 @ 8:47pm 
Can this be used with Genesis?
Skutern 28 Dec, 2023 @ 8:54pm 
KEEP WORKING ON THIS SIR! the crab nation needs you!
Wandering Assassin 27 Oct, 2023 @ 6:57am 
As a big fan of this faction, I can say a lot.


Feedback. The horns on the helmets are definitely superfluous. Crab Sledge makes no sense. Blunt weapons are useless. Repainting the named crabs is good. Crabawans are a great idea. More stores in crab town is awesome.


Question: Do the crabavans only patrol the territory of the crab raiders, or do they expand according to world states?


Suggestions: Add a merchant to the ark (to make reason to visit it). Add crab mercenaries so that you can hire them to protect the outpost (the crab raiders attack everyone when they pass by). Add an alliance with crabs when making an alliance with crab raiders. In the vanilla game, the crab raiders spread all the way to the Heng but do not capture any bases along the way. And it is not clear why they do not appear in the Eye. Extend the fucking time of the journey together beyond 6 fucking hours.


Well, that's all. Perhaps you will find something interesting here.
xkappinkrnchx 11 Oct, 2023 @ 2:07pm 
*crab people song from South Park starts playing*