Sid Meier's Civilization V

Sid Meier's Civilization V

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Orangechrisy's Ohlone under Charquin
   
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9.515 MB
2023年7月28日 16時12分
1月18日 23時40分
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Orangechrisy's Ohlone under Charquin

Orangechrisy 作成の 2 件のコレクション
Orangechrisy's Mods
14 アイテム
Indigenous California
14 アイテム
解説
Adds the Ohlone under Charquin who led a revolt against the Spanish.

-(UA) Dancing on the Brink of the World: When cities are founded on or adjacent to forests, spawn 1-3 animal resources around the city. Each unique improved resource in a city grants the city +1 culture.

-(UU) Tawis: Cheaper than the archer that it replaces. Has a one time use ability that can spawn a resource when standing on a forest tile.

-(UI) Shellmound: Grants +1 culture. The tile the Shellmound is built on gains an Abalone bonus resource which gives another +1 food. +1 food after researching Civil Service and Biology, and +1 culture after Flight.


Important historical note: There are no images, drawings, or any of the sort, and also few if any (pretty sure there were none...) descriptions of Charquin. So the leaderscreen Sas did for me is entirely fabricated and based on guesswork for what he might have looked like. Sadly we won't ever know what Charquin truly looked like.

Since Tomatekh's Historical Religions includes 0 California religions, I made my own mod that adds some a few months ago, it's compatible with this mod and if you want to be truly historical the Ohlone followed the Kuksu religion in the mod.

Special thanks to Tophat for helping me a lot throughout me making this mod, and to Sas (RawSasquatch) for making such a wonderful leaderscreen for me.
21 件のコメント
Orangechrisy  [作成者] 2023年11月24日 10時38分 
@Max, Oh true, I'm dumb, but yeah more mushrooms than pigs, might change it later though when I get around to updating stuff ofc
Max 2023年11月24日 3時13分 
Well, furs are a luxury too. But I see your point about the truffles, it's more the mushrooms than the pigs. I was going by the improvement type
Orangechrisy  [作成者] 2023年11月23日 14時07分 
@Max, True, I had initially set it with just deers and furs because truffles, while having pigs as the icon and utilizing pigs, aren't an animal resource (truffles are like a mushroom or something) and I was trying to just have it be animal resources though I guess that's not stated anywhere. So something I could definitely change, though it's also possible as a free luxury that would add on too much to the OP-ness. I'll have to consider it along with other balance issues mentioned if I get around to properly updating my mods this winter
Max 2023年11月23日 5時00分 
I notice the functoin for Tawis only includes deer and furs. I think truffles can also spawn in forest? Might be interesting to include them for flavor (pun intended) lol
Orangechrisy  [作成者] 2023年11月22日 19時38分 
@Moll Dubh, if you want the ai to use the ability less often then you can go into the lua file and make the random chance very small, not sure if that would be the best solution exactly but its a pretty easy one for your purposes
Moll Dubh 2023年11月22日 19時34分 
thank you
Orangechrisy  [作成者] 2023年11月22日 16時26分 
@Moll Dubh, For the Tawis ai there's basically just a function that says "if the conditions for using the ability are met (resourceless forest tile in your territory), then roll a die to potentially use the ability"
Moll Dubh 2023年11月22日 14時41分 
how the ai makes use of the tawis? The mods I use makes the ai spawn lots of military units, so i'm concerned about the ai filling every forest tile avaliable with resources... either way, sounds an op ability for a, early cheap unit
Max 2023年11月22日 8時35分 
I love the shellmound idea, but it seems kinda overpowered
Orangechrisy  [作成者] 2023年11月18日 0時22分 
Or dropping a food from the shellmounds instead of dropping a culture, Idk