Caves of Qud

Caves of Qud

26 ratings
Pets of Qud - Feathers-On-Serpents
   
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Character: Pet
Tags:  Stable
File Size
Posted
Updated
604.742 KB
28 Jul, 2023 @ 10:58pm
26 Apr @ 2:07pm
6 Change Notes ( view )

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Pets of Qud - Feathers-On-Serpents

Description
Another pet mod for Caves of Qud.

Adds an amphiptere starting pet. Starts with Wings and a Beak capable of decapitating creatures.

Amphipteres (or Amphitheres) are legless, two-winged serpents originating from European heraldry.

Compatible with Better Pet Selector: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006503292

I recommend using Clever Girl as well, if you'd like to have either a predominantly flying or slithering amphiptere: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2921686606
10 Comments
Lancewholelot 26 Apr @ 3:07pm 
Cool.
Lancewholelot 26 Apr @ 2:08pm 
It seems the Crushing Beak can get replaced by a beak variant which uses Short Blade instead of Axe (I've gotten the Rostum and Frill descriptions). I then had an issue with the game selecting the wings as the primary attack, even thought they have no attack. I couldn't change it, not until I added the Multiple Arms mutation. That gave 2 right arms (upper and lower) and I could then assign one of them as the primary.
Coffee  [author] 26 Apr @ 2:00pm 
This is really strange. Whenever Feathers gained or levelled up a mutation, the crushing beak would get replaced by the Beak mutation that I'd set in the xml. Because I never specified a type of beak, it'd choose a random one.

Removing the Beak seems to have fixed this, at the low cost of Feathers no longer having a "Beak" in his mutations list (which you'd only be able to see by dominating him or using Clever Girl :grah:).

I'll have a new version pushed soon.
Coffee  [author] 24 Jul, 2024 @ 2:24pm 
@Kinasin

Everything seems to be working fine!
Kinasin 24 Jul, 2024 @ 1:59pm 
is this working fine with molting?
billy.checkers.22 29 Jul, 2023 @ 2:57pm 
Very cute pet, makes me want a Tsuchinoko in game rolling around and giving me false information. Keep up the good work!
Coffee  [author] 29 Jul, 2023 @ 1:28am 
Ok it works nevermind
Coffee  [author] 29 Jul, 2023 @ 12:54am 
It's now that I'm realising Serpents may not actually be using his "Dismember" ability at all, I'll have to keep playtesting to prove this
Coffee  [author] 29 Jul, 2023 @ 12:40am 
Got it, I had a tag that stopped Serpents from being influenced.

<part Name="CannotBeInfluenced" Messages="Feathers-On-Serpents doesn't seem to understand." />

Should have an update pushed soon.
Coffee  [author] 28 Jul, 2023 @ 11:43pm 
Not sure why but Clever Girl isn't working with this, I'll have to find a fix later