安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I just want to give you a short update on a known issue that was reported to me, about the passive perk icon appearing multiple times when being on the sector map.
I did some further investigation and discovered, that the icon might get added multiple times to your action bar as soon as you activate some mod through the mod-manager during the same active client session. Doesn't matter which mod. This operation will cause a complete reload of all mods and therefore the passive display icon will be added multiple times to the runtime library. I have to do some further investigation on how to avoid this, but I can assure already, that it's only a display issue. The functionality of the passive perk itself is independent from its display and should work as intended.
Nevertheless for the time being a client restart after adding new mods will fix this problem till i found a more elegant code-wise solution.
Thanks a lot again for reporting this to me
Your Otherguy
Thanks for your feedback!
The mod changes nothing regarding the default repair operation that can be started from the tactical view. I just gave it a try in my personal savegame where I own a Mid- to Late-Game Jerry and he did fullfill his repair tasks as expected. Are you really sure, that all other mods you might have installed are fully compatible to the current patch version 1.1.1?
Nevertheless, you can try to update your local mod version of Jerry to the newest 1.04-249 that was released minutes ago. But if i had to place a bet, i would guess that something else is causing this behaviour for you. As far as I cannot reproduce the issue on my side, or someone provides a repro, it's almost impossible to hunt something like this down.
Perhaps someone else can confirm the behavior you are discribing?
Thank you and hope for your understanding!
Your Otherguy
I'm happy to let you know, that I just deployed the promised update for "Jerry". It will add a new custom ammo type for all 40-mm grenade launchers - "Jerry's handcrafted" 40-mm-TB (thermobaric) ammunition. The new ammo type comes with inventory foley sounds as well as a reasonable particle explosion fx when used in game.
Compared to the stock 40mm-HE grenades, the 40mm-TB grenades will have a slightly increased area of effect, base damage and armor penetration. They will also apply the burning debuff in the epicenter instead of the bleeding debuff. Last but not least the targets in the surrounding area will get suppressed.
In addition I buffed Jerry's perk so that it will now produce 2x 40-mm-TB grenades each 7 days.
This update is fully compatible to any existing savegames and the reworked perk will start to produce the new ammunition type as soon as you updated the mod to version 1.04-249.
I hope you are enjoying your weekend!
Your Otherguy