Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

35 ratings
Solo Resource Collector
   
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Tags: Mods
File Size
Posted
Updated
2.811 MB
29 Jul, 2023 @ 11:23pm
25 Apr @ 5:58pm
3 Change Notes ( view )

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Solo Resource Collector

Description
What is this?
Adds 2 solo, single tile non-crewed, non-powered resource collectors.
One has an extended range, and shiny gold turret!

Yes these are still just Resource Collectors!
They target and collect resources so your crew don't have to do so.
They do NOT target/boost crew like the new Manipulator Beam does.

Seems Overpowered?
Well, yes. Technically this could be considered a cheat mod.
So, what have I done for balancing?

These cannot be traversed by crew. They take no doors and are relatively weak (compared to armour blocks). They require the ship to have power, and they require that the ship has manned Controlled Rooms ("command"). They will also use significantly more Command Points (CP) than the old standard 2x2 Resource Collector.

Costs/Stats
NOTE: This was a comparison with the OLD Resource Collector ...

CP
CREW
POWER
SIZE
#BEAMS
RANGE
COST
Solo
2
0
N
1x1
1
400
12 Steel, 6 Coils
Solo, Extended
3
0
N
1x1
1
600
12 Steel, 6 Hyper Coils
COMPARISON
CP
CREW
POWER
SIZE
#BEAMS
RANGE
COST
Vanilla
4
4
Y
2x2
4
450
40 Steel, 20 Coils
4xSolo
8
0
N
2x2
4
400
48 Steel, 24 Coils
4xSolo, Extended
12
0
N
2x2
4
600
48 Steel, 24 Hyper Coils

They have blueprints for Career mode...
The Solo requires the vanilla Resource Collector Manipulator Beam
The Extended requires the Solo & Mining Lasers & 1.5k Credits

I've found whilst playing, these can compliment a ship's crewed & powered resource collectors rather well, but overuse/spamming these - quickly drains a control room of command points!!

Future Plans?
NO future plans anymore, they are pretty much outclassed by the Manipulator Beam honestly.

Maybe a 2x2 Extended Range Collector. Maybe some colours. Maybe some more distinctive features between the versions ... however, I started working on this shortly after the new modules launched and quite enjoyed my playtesting. BUT, in the interim of me testing and this mods initial release there has been another Automated Resource Collector mod, that kind of already does everything I was going to do. Knocked the motivation from me to 'finish' this.

The there is also this 2x2 Extended Collector mod, which looks pretty sweet too .. soooo unless asked, by popular demand in the comments .. I'll leave this mod in its current state I think. :)

Credits
Many thanks to JaniTT for assistance with restoring the Turret Graphics that were removed in Game Version 0.26.2!
Sprite work is all based on 'vanilla' assets. Many thanks to the discord for keeping me engaged!

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com].
12 Comments
Maestro 26 Apr @ 8:30am 
Thank you for updating this over time.
A 2 Jul, 2024 @ 8:00pm 
Dope. Thanks man.
RustyDios  [author] 2 Jul, 2024 @ 9:54am 
Should be fixed now :)
You might need to unsub/resub to force the mod to update.
RustyDios  [author] 2 Jul, 2024 @ 8:14am 
Thanks for the heads up.. yep, this update has completely blindsided me.
A 2 Jul, 2024 @ 6:13am 
Pretty sure your mod got made obsolete with today's update. Well, maybe not obsolete but definitely changes the priorities. Your may not only be worth it on fighters and smaller vessels.

Regardless... the game crashes now. As to be expected since the resource collector in the game doesn't exist anymore.
RustyDios  [author] 2 Sep, 2023 @ 5:16pm 
Well.. making multiple mods is as difficult as making one mod.. multiple times

Ultimately it comes down to upkeep/maintenance/effort/time/prefferences, and making modA work with modB -- which can be harder as opposed to just doing everything in one big mega-mod
Rush430 2 Sep, 2023 @ 5:10pm 
*nodnods* If the goal is to make a game overhaul that makes sense. Otherwise... collections exist for making bundles.
Disclaimer: I've never made a mod on Steam and don't know firsthand how much extra effort it is to make multiples instead of one.
RustyDios  [author] 2 Sep, 2023 @ 5:02pm 
Oh! yeah not a fan of that of that myself!

I much prefer smaller focused self-contained mods with a direct purpose ... instead of large overhaul mods, or mods that do two+ completely different things.

So my own mods try to follow those principles too. Small, direct, focused to the part.
Rush430 2 Sep, 2023 @ 4:50pm 
Absolutely not! It's me expressing annoyance with modders for other games throwing a dozen different features into one mod with no way to only take some without the others.
RustyDios  [author] 2 Sep, 2023 @ 4:37pm 
Was that a *subtle* hint that you want me to do this here?
as this mod doesn't currently change storage values - nor do I feel a mod focused on the resource collector -should- do that, as there are plenty of mods to change storage values out there.