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It's great to see you experimenting! It looks like you've accomplished a lot without my help - I knew you could. Containers can be tricky sometimes. It’s been so long since I last modded though, that you might have even surpassed my expertise. Scandal is much better at this than I am; perhaps he could help?
again thanks and srry for all the trouble and requests but it's really helping a lot.
the game use basically 3 type of body for all characters, like each "outfit is a different full character you don't really have a customization like you had in the guild 2(they where more lazy here) in guild 2 you could choose diferent hairs type aside the faces in the third just face and outfit and "body type" which is basically 3 3d versions of the same body instead of a "slide" is literally 3 body models type for each cloth, one slin, one medium and one fat, you can find all the 3 types scattered in many files but i could not find yet which is the file ruling which model to use when spawning a character be by spawning a new one or be by turning a children into adult.
i've already looked in many files which are related to the 3 body types but i could not found the file which control how the npcs spawn or the childrens which are turned into adults(follow the same as spawn most of the grow fat for npc), for the played character i can control the childrens by using the "save/load way" but the npcs you don't have any way to control it.
I recommend diving in and experimenting; you'll quickly learn what works and what doesn't. Modding is all about trial and error, and that's half the fun!
To increase or decrease the probability of gaining a specific trait, try editing the BirthTraits.ocfile. You may be surprised by how they work though, so experimentation will often yield the best results.
It sounds like you're describing a customization slider similar to what you might find in an RPG like Veilguard. The Guild might not be designed for this, and unfortunately, I haven't really explored this aspect myself. For me, the thrill is in competing with the AI, so the physical appearance of characters has never been a priority. However, if having a more diverse set of characters is important to you, you may be able to create your own templates and save them into the content\media\characters folder.