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As I know, animated assets in CSL are made in 3D model software and use CAL mod to work. Their implementation principle is different with Motion Module's. So I won't develop the feature you mentioned. But, PO can be exported and imported, even with their modules. I will fix module's copying feature. Then, you can use this way as a substitute.
PO Wiki :
"Make sure that you include the assets used in PO in the requirements. Although edited POs are saved directly in the save file, you need to have the assets installed in order for the corresponding objects to work properly."
http://proceduralobjects.shoutwiki.com/wiki/Sharing_Saves
[ProceduralObjects] Failed to load a Procedural Object :
System.NullReferenceException : Object reference not set to an instance of an object
at ProceduralObjects.Classes.ProceduralObject..ctor (ProceduralObjects.ProceduralObjectContainer container, ProceduralObjects.Classes.LayerManager layerManager, .PropInfo[] props, .BuildingInfo[] buildings)
See here the log files: https://drive.google.com/file/d/1xWHcm72avmYDdwIQIBirMFA3SQpeYK-j
https://youtu.be/aCrnBL0maS8
Is there a way to make this an animated asset ?
Yeah, I solved my problems on my own
Starting from 0 and diving into PO and its modules
Seems that I lost horizon for a while and missed simple things ...
So far, so good
If you want to make several POs move at the same time, press Space key to pause the game and add modules and configure them one by one. When a module has been configured, click green "▶" and change it to red "■", then turn to next module until all modules have done. Press Space key again, then they will move at the same time.
PS: If you want a PO start its motion some seconds after another one, modify Delay time which is below the timer.