Arma 3
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Tides of Victory-"Saint-Gilles"
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Normandy
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
405.283 KB
31 Jul, 2023 @ 1:46pm
7 Aug, 2023 @ 8:51pm
9 Change Notes ( view )
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Tides of Victory-"Saint-Gilles"

Description
Tides of Victory: 5th Rangers- "Saint Gilles

Play as a member of the 5th Ranger Battalion and conduct a patrol near Saint Gilles, then lead an attack on
Artillery Batteries in the town in conjunction with members of the 2nd Armored Division.

Mission is rather difficult. Make sure you make use of your squad to flank the enemy. I may need to scale back the enemy.

*This mission is currently in BETA test and is likely to change with feedback from players. Thanks

12 Comments
FUBAR  [author] 14 Aug, 2023 @ 7:13am 
@mason77 Thanks for playing and honest feedback
mason77 14 Aug, 2023 @ 2:48am 
Oh man, Omaha disembarking in Arma3, cant wait to see that!
FUBAR  [author] 13 Aug, 2023 @ 7:20pm 
Thank you @mason77. Yeah, as usual, there was some weird and unintentional things happening with the objectives. Sometimes they are by-passed. This happened to another player when they used the german mortar to destroy one objective. I recreated it myself, and had to disable to mortar because firing it at enemies caused final objective to be complete. I’ll gladly try something with the French Resistance. Im currently trying out different scripts to prepare for an epic Omaha mission when Jones’s map is complete
mason77 13 Aug, 2023 @ 1:48pm 
Solid mission as usual. Urban pathfinding is awful as always, not much can be done about it. Even one of the tanks got stuck. The mission was somehow completed even before all the gun nests were marked as clear. Not a big deal i had some good firefights. Overall, sold first attempt with this new CDLC. I'd suggest, if you plan more missions with this CDLC, to go for the mission theme like the French resistance showcase mission. AI simply cannot cope with urban action and large teams Just my two cents as always, thanks!
FUBAR  [author] 7 Aug, 2023 @ 8:54pm 
@Han(z) I tested that mortar, and you are correct, it somehow bugged the mission. I simply locked players from using it for the time being.

Also re-uploaded the mission and shouldnt get the Iron Front errors anymore as there are no IF assets used.
Hans(z) 7 Aug, 2023 @ 1:50pm 
Also.... when I ran the mission for the first time, I completed it by accident (bug). I stationed one of my guys in mortar (from forest MG nest), than I bomb targets approximately by using map. I completed some of the tasks, but not all, than I switch to mortar guy and mission was completed, without completing all tasks.
Hans(z) 7 Aug, 2023 @ 1:22pm 
I can enter full arsenal on one of the boxes under the tent.

BTW I've got some error now, it says:

You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
WW2_Assets_c_Weapons_InfantryWeapons_c,
WW2_Core_c_IF_Gui_c
FUBAR  [author] 7 Aug, 2023 @ 9:05am 
Hanz. Where were you seeing this full arsenal? All of the ones I checked on the ammo boxes on the map only had spearhead greenfor weapons and ammo in them
Hans(z) 4 Aug, 2023 @ 11:22am 
I would maybe limit arsenal to WW2 assets.
FUBAR  [author] 4 Aug, 2023 @ 11:05am 
Somethings up with the german voiceovers. When I played a week ago, the germans weren’t talking at all. Maybe that has something to do with the hotfix for Spearhead.

Anyways, thanks for playing!