RimWorld

RimWorld

36 ratings
Kit's Industrial Weapons (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
596.816 KB
1 Aug, 2023 @ 6:42am
15 Jul @ 1:22pm
5 Change Notes ( view )

Subscribe to download
Kit's Industrial Weapons (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
516 items
Kit's Mods
11 items
Description
Original mod by Kitsune
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2372521277
If the original author requests it, I will remove this update.

--

Please see original mod page for weapon details.

Not CE compatible at this time.

--

Original mod notes (1.3):

The mod aims to add some industrial weapons :)
13 Comments
Eshminima 12 Sep, 2024 @ 12:35pm 
CE patch when? :(
Datboi 15 Jun, 2024 @ 2:33pm 
Hey, found another issue with bazooka. It doesn't fire projectiles. Once the cool down is over, it doesn't shoot. The pawn continues to point the bazooka at the target but it doesn't actually shoot anything
Datboi 13 Jun, 2024 @ 9:15am 
Thank you!
Zaljerem  [author] 13 Jun, 2024 @ 9:12am 
Updated: Fix to bazooka warmup time (now set like other one-shot weapons). Thanks for the report!
Datboi 13 Jun, 2024 @ 6:50am 
Im not sure, it takes my pawns almost 2-3 minutes for the thing to shoot. It has a very huge warm up time
Zaljerem  [author] 13 Jun, 2024 @ 6:46am 
Not sure what you're asking. Do I need to adjust the bazooka warmup time?
Datboi 13 Jun, 2024 @ 6:42am 
Do you know how to record warmup time for bazooka?
Zaljerem  [author] 1 Aug, 2023 @ 12:30pm 
Thanks for checking it out.
Richard Mc Nutbuster 1 Aug, 2023 @ 12:25pm 
melee stats are fucked. some guns are working. mostly though, they are horribly balanced. id argue to just call it incompatible
Zaljerem  [author] 1 Aug, 2023 @ 8:33am 
Thanks, I'll link to it if it's working.