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Additional: - Also note that I have added the Ideology style versions for Morbid, Rustic, SpikeCore, Techic and Totemic ideologies, as these have variant version in vanilla. However, as I do not own the DLC, I have no idea how to implement these...
EDIT - I bought the DLC coz Sin's Dryad Textures looked awesome. As a result, I could fiddle with the Ideology defs, and I am pretty sure these will work now.
Additional: - Also note that I have added the Ideology style versions for Morbid, Rustic, SpikeCore, Techic and Totemic ideologies, as these have variant version in vanilla. However, as I do not own the DLC, I have no idea how to implement these, so unless someone wants to do that as a patch, or send me the file to include it with the mod - you'll all just have to manually switch the textures if you want to use them
I may work on them in my spare time, but since I don't have the content no plan on rushing them out
But if you haven't Ideology you have no reason to loose time doing new textures ^^'
I had a quick look at the game art source, and I didn't see any new textures specifically relating "styles" so maybe it's done internally (the same as swapping in material types) and I won't need to add other stuff, iunno.From a Reddit post I've seen there are about 11 different styles, but looks like not all of them affect table textures in any case, so could be. Try it out and see I suppose?