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- 10 SilicaEnergel
- 25 Spare parts (2 versions)
I quite enjoy this new scenario so far, hence showing some love for it. Enjoy folks.
It would be a nice to have to some, but the main purpose is to grant more XP for early to mid game. At end game, getting constant notifications that your survivors are idling can be annoying, keeping them busy with single item recipes may actually be more appropriate. Now, this is how I see things, this is personal, but if I get other demands in that same direction, I may consider it. I have not played the game for months now, not even considering the DLC, I have other titles on my list. So please be patient.
I was worried the latest patch would end this mod, but so far, it still works apparently.
And thank you for your feed back.
ok the last update fix every problem i have
thank you so much for your work
I currently have
Jaggid's immortal Punching Pole / Shooting Target
Improved power & Defence
LaserRifle
Human Cloning
Unlock Fabricator & Mech core
That are all my mods i have installed.
i have no idea which one could cause the conflikt, thay all are changing or adding something different thant Make it 5. But yeah i also have no idea from modding so ...
This is surely a conflict with another mod.
I may be wrong, but presently, to my knowledge, only two other mods, beside this one, is altering electronics production, but not at the core (which is a good practice), Electronics Components Production Rebalance, and Handmade With Love, and the 3 mods work just fine together, I have tested them.
There was another one before, "A collection of craftable items", which is not available anymore, except a Japanese version. This one was reported to conflict, but I never was able to test it. See if it could be in your load order.
Also, mods like "Project X" might conflict, this one is more of a game overhaul. If you use Project X, favour it over this one, since Make It 5 is just a tiny addon.
If not, care to share with us your mod list?