Project Zomboid

Project Zomboid

248 ratings
Anthro, show me those bandages.
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589.178 KB
5 Aug, 2023 @ 10:37pm
29 Jan @ 6:25pm
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Anthro, show me those bandages.

Description
A simple mod that just shows the bandages on anthros. That's it.
No idea why it's not in the original mod.

Just a little nitpick of mine, nothing too game changing.

Works on both Singleplayer and Multiplayer

Workshop ID: 3015710138
Mod ID: AnthroShowMeThoseBandages
39 Comments
kill guy 1 Jul @ 12:15pm 
goated ragebait from a 9 year old below
nobody_loves_me. 26 Jun @ 8:56pm 
cringe. :skele:
Marsy Tha Goober! 13 Feb @ 9:43pm 
oh niccee
kyle  [author] 13 Feb @ 8:49pm 
this only adds "tags" to anthro survivors to make the bandages appear, the human survivors are left untouched. there could be some mod overriding the bandages.
Marsy Tha Goober! 13 Feb @ 5:15pm 
does it work with human survivors? bz in a server im in, im not sure if this just overrides the bandage meshes or not
Ashfur 30 Jan @ 5:27am 
thanks for this qol mod
Cheater#1 29 Jan @ 7:55pm 
Cringe furry
BecomingBig E 29 Jan @ 6:57pm 
@theworstplayeronearth I just tested your update, and it seems like it's working great on both b41 and b42. Thanks for the quick update, and I'm glad I could help!
kyle  [author] 29 Jan @ 6:23pm 
@BecomingBig E

alright many thanks man, ill be sure to update it for y'all.
BecomingBig E 29 Jan @ 5:41pm 
@theworstplayeronearth I ported this to b42 myself, and it was shockingly easy. It only takes a few minutes to do.

1. In the mod directory (where the media folder and mod.info file is), create two new folders. One of them named "42" and the other named "common" (without the quotes obviously.)

2. COPY the media folder into the common folder.

3. COPY the media folder, mod.info, and poster.png files into the 42 folder.

4. In the 42 folder, open the mod.info file and change "require=FurryMod" into "require=\FurryMod". (Just add a backslash between the equals sign and the FurryMod ID). Remember, JUST change the mod.info file in the 42 folder.

That's all you have to do. This makes it so it works in both b41 and b42, and I haven't noticed any errors with it.

I just wanted to let you know in case you wanted to port it yourself. I haven't uploaded the port because I don't really feel comfortable uploading someone else's work, even if you did give that other person permission.