Divinity: Original Sin 2

Divinity: Original Sin 2

188 ratings
Dimensional Reaper Class [DE]
6
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
76.909 MB
6 Aug, 2023 @ 2:09pm
3 Oct, 2024 @ 8:19am
126 Change Notes ( view )

Subscribe to download
Dimensional Reaper Class [DE]

In 1 collection by Malchezzar
Malchezzar's DOS2 Mods
18 items
Description




It's finally here! After taking a fairly long modding hiatus, I decided to finish the Chaos based Summoning Class that I started years ago. I give you the Dimensional Reaper Class! Using custom Chaos Scythe models from Sketchfab, a Dimensional Reaper sweeps through the battlefield alongside their Summons, which are strenghtened compared to that of ordinary summoners in a few distinct ways.



A special shoutout to LaughingLeader for handling my various questions when they came up and thanks to BlackLightnin for testing the mod out for me so that I could fix some bugs and balance issues.

This mod requires Norbyte's Script Extender, found HERE[github.com].



Paying a price greater than an ordinary summoner, Dimensional Reapers infuse part of their souls into their summons when conjuring them. This creates a link that causes the Summon to receive partial healing that the Reaper receives, and the Reaper to receive partial damage that the Summon receives. This cost comes with a few additional effects, as seen below:




New Resource:



Most of the skills in this mod utilize a new resource called Dimensional Energy. This energy is generated from the new Chaos weapons and passively from the Items/Stances included in this mod. The stances serve to further increase your energy generation, or to suppliment it if you decide to use weapons not from this Class (more options!). Dimensional Energy is not just a resource however, as it functions as a double edged sword that also increases your damage output (+5% per stack) and reduces your elemental resistances (-5% per stack). Scythes also have high Cleave by default, allowing you to generate multiple stacks of Dimensional Energy at a time when striking numerous enemies.

New Evolving Summons:

As a Summoning focused mod, this class comes with 5 new Summons, which have varying stages of maturation. These summons start out at an Infant/Juvenille stage and can progress to Adult and Champion versions depending on the Reaper's Level and Summoning Ability. These evolutions take place over time, meaning that the longer one of these Summons stays on the field the greater its impact.

Additional Note: Since the Summons receive more talents than usual due to Soul Binding, taking the Talent "Walk it Off" will reduce the duration of the Evolution status, effectively causing all of your Summons to evolve a turn earlier.






The first of the new Summons and available at level 1 is the Dimensional Phoenix. Summoned as an Egg on its first turn, the Phoenix will hatch and evolve every 2 turns.

The special feature of this summon is that it will continue to rebirth if it expires or is killed, until manually removed by the Reaper via another Summon being cast or if De-Manifested or Shadow Realm'd.



The second of the Summons, available at level 4 is the Dimensional Wolf. Summoned as a pup on its first turn, the Wolf will evolve every 3 turns.

The Adult and Champion versions of the wolf gain the ability to call even more wolves onto the battle field to fight alongside it. Additionally, if this summon is present and you do not have a shovel, the wolf can dig up dirt piles for you.



The third Summon, the Rift Drake, is available at level 8. Summoned as a Juvenille (higher stats than the Infant stage, so a stronger summon from turn one), the Drake will evolve every 4 turns.

Speciallizing in Defense, the Drake has access to a skill called "Nullify Shackles", which reduces the damage taken through Soul Binding and Shackles of Pain.



The fourth Summon is a Corrupted Voidwoken, which becomes available at level 11. Like the Drake, the Voidwoken starts at the Juvenille stage and evolves every 4 turns.

The special feature for this summon is that it has two evolutionary paths, which can be selected via skills it receives.



The fith Summon is the Dimensional Construct, which becomes available at level 11. This summon comes charged with 5 Dimensional Energy from turn 1 and utilizes almost exclusively Reaper skills.

Infusion Changes:

Also, I have reworked the base game infusion skills (Ranged, Power, Shadow, Warp) to allow them to be cast on any Summon rather than just the incarnate, and the summons included in this mod can receive surface infusions by default as well.

DISCLAIMER
The infusion changes I have made (Ranged/Power/Shadow/Warp) will be overwritten by the Gift Bag Infusions option and Helaene's Buff all Summons mod. I do not recommend using the Gift Bag version because it always loads last and cannot be overwritten. If you use Helaene's version like I do, make sure her mod loads BEFORE Dimensional Reaper, so that you can get the rest of her changes and then have my changes overwrite hers for the infusions mentioned above. If you have Helane's AFTER Dimensional Reaper, it allows you to target totems with the skills which gets janky and can cause unintended behavior.

Skills:

I have added scythe and chaos based skills and stances, which lead to a variety of interesting choices and playstyles.

CLICK HERE FOR THE SKILLS[docs.google.com]

The skills that have a majenta border (both in the spreadsheet and in game) require Dimensional Energy to cast, which can be gained through using the weapons in this mod and passively from the Dimensional Reaper Stances.

The Vendor, Zanyi the Dimensional Traveler, can be found in the following locations:

Act I (Fort Joy)
Near where Beast can be recruited in Fort Joy.

Act II (Reaper's Coast)
Near the first Waypoint after leaving the Lady Vengeance, between the waypoint and the Bridge.

Act III (Nameless Isle)
Near the first Waypoint after leaving the Lady Vengeance.

Act IV (Arx)
Just outside the Gate to the main City.



As an added feature, this mod has a setting that will allow enemy Dimensional Reapers to invade our reality, sensing the Energy of Godwoken. When killing an enemy after level 4, there is a 5% chance for them to cause a Reaper to appear, which is boosted to a 10% chance if the enemy is killed by a Dimensional Reaper player character.

These Invaders are a good source of Dimensional Reaper gear, as they have a 50% chance to drop a weapon from this mod's item tables.

This can be disabled/re-enabled at the Vendor I added through her dialogue options.

DISCLAIMER
This mod has been reported to crash when used in conjunction with Divine War, specifically at some point during a Summons' Evolution. Divine War is very old, but if you are still using it I would recommend swapping to Divinity Unleashed, since it is the successor to Divine War and is alot more compatible all around.

Check out my other mods as well, and if you would like to support my work, I have made a Paypal Donations button[www.paypal.com].
Popular Discussions View All (2)
61
26 Dec, 2024 @ 8:16am
PINNED: Bug Reports
Malchezzar
3
6 May @ 12:48pm
PINNED: Feedback/Suggestions
Malchezzar
314 Comments
Malchezzar  [author] 25 Jul @ 5:13am 
@Kreepio If you mean the buffs, they disappear when the conditions activate (use a skill, cause a status etc) which can happen while moving or other actions. If you mean from your skill bar, idk why that would be and could be some other mod being wonky.
Kreepio 25 Jul @ 12:03am 
The Dimensional Weaver (I & II) keeps disappearing in battle when I activate it?? Why?!?!
Malchezzar  [author] 22 Jul @ 2:46pm 
@Tirasangue the beginning can be rough, and if an enemy is already much stronger than you and decides to attack the phoenix it has the chance to die multiple times before you can do much about it since it rebirths on top of itself. Only thing I can really say is try to keep up your surface infusions and other infusions (power/ranged etc) as some of those will boost the phoenix's durability and give you better skills. The phoenix should preserve those buffs between revives so that can help. It is also easier in a larger party (aka not lone wolf) since there are more people to take aggro. Lone wolf is doable for sure, just harder early game for this class than others.
Tirasangue 21 Jul @ 9:07pm 
Restarting the game fixed it :P.

I had kept it minimized and open so I never realized I didn't restart after installing the Script Extender. MB!

That said, we're doing tactician and I've been having a pretty difficult time. The Phoenix will rebirth and die multiple times due to explosions, resulting in him taking me out with him. And starting out as a INT-based melee (to generate dimensional energy) + the soul bond has me taking more damage than I could take.

Any pointers? I feel like I might be playing like a noob
Malchezzar  [author] 21 Jul @ 6:34am 
@Tirasangue you might have a hotbar mod that is out of date or something and isn't updating the tooltips correctly to ungreyout the skills. I would recommend the latest version of Epip that is found on their website under nightly builds. It's an improved version of the hotbar mod that was released on steam but the steam one no longer gets any updates and doesn't work with alot of the most advanced mods. If that isn't the case I am not sure what it could be, but it sounds like either you aren't getting the tag updates properly or a hotbar mod is blocking it.
Tirasangue 20 Jul @ 9:43pm 
I have the script extender and I also can't summon the phoenix... the dimensional energy appears, but I can't summon it.
Malchezzar  [author] 12 Jun @ 7:54am 
@Therapistt do you have the script extender installed correctly?
Therapistt 11 Jun @ 3:14pm 
@Malchezzar, I've tried hitting enemies with the reaper's weapon, but the energy still won't regenerate😭
Malchezzar  [author] 9 Jun @ 6:47am 
@Therapistt you get that from using the stances (certain conditions) or on hit from the reaper weapons (they say they generate energy in the item information).
Therapistt 8 Jun @ 12:08pm 
Hello!
I can't seem to get the "Dimensional Energy 1" tag to summon the Phoenix, can you help me with that?