Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PS: Adding ´´Funbringer Launches Mini-nukes`` mod in front of your mod works with all the buffs, but it becomes one-handed again of course >:3
Ans: I started a new save without Jokster(NPC) and spawned it in via the console; The banana launcher remains attached.
I do have DynamicEuropa, Barotraumatic and Combat Overhaul - Reloaded as well.
EDIT: Using the mod by itself DOES remove the banana launcher as intended, I should try to edit my mod bootorder by putting your mod above DE
once i get around to fixing it i'll let you know