Barotrauma

Barotrauma

105 ratings
Clown Rework - Eldritch Diver
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7 Aug, 2023 @ 6:57am
16 Dec, 2023 @ 8:19am
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Clown Rework - Eldritch Diver

Description
Always smirking or carrying a tune, the clown is the enemy of all seriousness on board the submarine. His strange antics and colorful attire amuse the more relaxed crew while ticking off control freaks to no end. What causes him to be that way? Why does the jester not implode under the horrific pressure of Europa? How did he manage to fit 4 times the puff into a smaller fire extinguisher?
You can end up asking these questions if you install the Eldritch Diver mod!
Featuring a completely overhauled assistant skill tree, the Eldritch Diver mod makes the clown strangely in tune with water.

What you can do with Eldritch Diver:
- Make a small fire extinguisher that propels you much faster than scooters
- Honk to make your mining team work faster
- Go abyss diving in a newly reworked and buffed Funbringer 3000

and much more!

So what are you waiting for? Download this mod today and make your jester a terrifying force of nature!

Check out my ships as well: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2931253435
71 Comments
Sentient Blåbär 24 Jun @ 7:31am 
Update: Placing ´´Eldritch Diver´´ above Dynamic Europa in the mod order fixes the issue!

PS: Adding ´´Funbringer Launches Mini-nukes`` mod in front of your mod works with all the buffs, but it becomes one-handed again of course >:3
Sentient Blåbär 24 Jun @ 7:05am 
> Hm. I have no idea what...
Ans: I started a new save without Jokster(NPC) and spawned it in via the console; The banana launcher remains attached.

I do have DynamicEuropa, Barotraumatic and Combat Overhaul - Reloaded as well.


EDIT: Using the mod by itself DOES remove the banana launcher as intended, I should try to edit my mod bootorder by putting your mod above DE
gas  [author] 23 Jun @ 1:09pm 
Hm. I have no idea what could cause this - can you try console spawning a funbringer and see if there is a bug with it too? If the light is there, that's indeed strange.
Sentient Blåbär 23 Jun @ 12:49pm 
Hey man, I've discovered an issue where if you craft the Fungringer via Jokster's (Randomly joining NPC) True Potential perk, the banana launcher remains on the suit. The other stat boosts remain as they should tho, but I cannot use two-handed items with it.
gas  [author] 27 May, 2024 @ 6:35am 
i was sleeping but i sure don't
Draeti 26 May, 2024 @ 2:56pm 
Do you Mind, if I rip out the clown extinguisher as a seperate mod?
Wiggly 14 May, 2024 @ 5:40pm 
I'd actually be interested in that fucked up patch not going to lie.
gas  [author] 17 Apr, 2024 @ 5:08am 
i hope rizztrauma fixes shit like this before i go nuts, this is exactly why i stopped pursuing compsci as a career path
Yogurt [8] Happy Holidays 16 Apr, 2024 @ 5:09pm 
Take your time chief, i appreciate the attempt!
gas  [author] 16 Apr, 2024 @ 12:31pm 
turns out that barotrauma still can't get basic functionality to work even semi-intuitively. i can release a fucked up patch if you don't mind being assraped by the visuals of the sonar, but i don't think you'd enjoy that
once i get around to fixing it i'll let you know