Space Engineers

Space Engineers

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Jx 448 Hydrax
   
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Type: Blueprint
File Size
Posted
Updated
2.329 MB
7 Aug, 2023 @ 7:30am
14 Sep, 2023 @ 8:04pm
2 Change Notes ( view )

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Jx 448 Hydrax

In 1 collection by captainbladej52
Phantom Elite Division - 2125 era
22 items
Description
Lore: Since the invention of Galdax Thrusters, a majority of new ships and craft have moved over to them exclusively in the 2125 era. However thanks to some die-hards prefering the thunder of hydrogen engines to the electrical hum of Galdax Thrusters, and some in the Phantom Elite Division command wanting to have backups should the other modern fighters be unavailable, the Hydrax was created as a hybrid of older hydrogen tech and modern Galdax tech. These craft are typically seen around outposts or other installations mixed in with other defensive craft with a few kept in reserve. Other assignments are typically shorter to medium range. Pilots of the Hydrax often switch propulsion types on the fly to conserve fuel whenever possible and sometimes activate both thruster types to augment speed during combat.

Notes: I created the items in my 2125 era mod because I wasn't satisfied with the performance of many of the vanilla blocks in game. As such I created my own variants which allowed me far greater control over the abilities of the craft and stations I wished to create. This fighter was a starting point to creating new small grid craft based on 2125 era tech in the mod and is the first of small grid Jx line of craft to be fully upgraded into DuraMax armor. I didn't want to completely abandon my old vanilla designs so I created this fighter in the spirit of my most successful fighter design. If you're looking for a shorter to medium range fighter then this ship may be what you're looking for. Shell composed of DuraMax Armor with all reinforced weapons that have longer range than vanilla and greater punch. Mostly electrical power with 2 reactors in reserve, one uranium and one xabrium allowing you to use either as a fuel.

Features:
-1 Ore Detector 2125 variant
-1 of each of the AI control blocks allowing automation of fighter
-1 Event Controller
-1 remote control block
-2 Combat views aka cameras. 1 for landing and one for zooming in on targets
-1 interior light for illuminating landing areas
-1 forward spotlight
-1 Xabrium reserve reactor
-1 Uranium reserve reactor
-6 Xabrium batteries
-2 repair projectors
-2 programmable blocks
-2 timer blocks
-2 text panels
-4 reinforced decoys
-6 reinforced gatling guns
-2 reinforced auto cannons
-3 FivePack Rocket Launchers
-2 reinforced large hydrogen tanks
-4 small cargo containers
-1 medium cargo container
-1 connector for docking
-2 sound blocks
-1 DuraMax Fighter Cockpit
-4 sorters to filter items towards appropriate cargo container

Shell of the ship itself is made primarily with DuraMax Light armoring with bits of DuraMax Medium and DuraMax Heavy armoring on key points of the craft. For those who wish to spawn it in, craft comes with the 1st, 2nd and 9th bars already programmed. Comes loaded with full compliment of ice in the h2/o2 gen, 20 reserve rockets, 20 reserve cans of gatling ammo, 20 reserve auto cannon mags, 2.3k kilos of ice in reserve. All weapons come fully loaded. Each reactor contains 1k kilos of xabrium and uranium. 3 of the small cargo bays contain supplies for the pilot if they're downed. Comes with set of 2125 era tools, a 2125 era ultimate rifle and 5 30rd mags, 2 power kits, 2 med packs, and a blank datapad for note recording, 1 oxygen bottle, 1 hydrogen bottle.
2 Comments
captainbladej52  [author] 14 Sep, 2023 @ 8:16pm 
Swapped the positions of the side mounted gatlings and rocket launchers to correct an issue causing rockets to detonate immediately after leaving the barrels but otherwise everything else is the same. If the issue persists please let me know folks. Finally figured out how to update the blueprints without having to delete and reupload
captainbladej52  [author] 7 Aug, 2023 @ 7:31am 
reuploaded to correct a design flaw. let me know if folks have issues