RimWorld

RimWorld

64 ratings
Serious Melee Sounds
   
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Mod, 1.4, 1.5, 1.6
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5.299 MB
7 Aug, 2023 @ 8:45am
25 Jul @ 6:26am
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Serious Melee Sounds

Description
Replaces vanilla's melee and armor sounds with louder, more "killer" sounds, sourced from Madness: Project Nexus and Magmacow.
Melee attacks on mechanoids will sound fleshy and wrong, but that's just the way it is for now until a better solution is found.

Compatibility: Mod load order should make things fine, but be careful and try not to mix it with other sound mods anyway.
This mod also replaces the sounds for armor deflection.

Code is salvaged from the original Enhanced Combat Sounds mod, but does not require Harmony - mod is purely based on XML.
Original mod credits belong to Arekan.
Madness: Project Nexus belongs to GIBBING TREE, LLC.
19 Comments
Bonible  [author] 8 hours ago 
Wait, holy crap, moth!!
Bonible  [author] 8 hours ago 
@StockSounds

We love MPN up in this house.
Also, it is on 1.6 now.
StockSounds 8 hours ago 
Need this because the MPN deflection sound makes my brain say "ooh fun"
pee ness 12 Jul @ 7:35am 
works in 1.6
I think
Bonible  [author] 11 Jul @ 12:27am 
See if it works on 1.6?
A lot of my mods are mostly XML, so they should be fine in the current versions;
I can't check right now, I haven't downloaded all the files to my stuff yet XwX
A homeless orphan 10 Jul @ 6:50pm 
Hi, will this be updated to 1.6?
Bonible  [author] 31 Dec, 2024 @ 10:58pm 
@Farbott Oh yeah, that's something that irked me. I didn't really know how to make it more neutral as vanilla Rimworld's sounds do sound pretty neutral (and boring) in terms of whacking something.
Farbott 31 Dec, 2024 @ 8:43pm 
with how moddable rimworld is i thought there'd just be a way to make the melee sounds determine off what they are too, but even if the mechanoids sound oddly fleshy this is awesome
Bonible  [author] 8 Jul, 2024 @ 11:21am 
@trocapalot I don't know if I'll do a quick enough fix. I'm pretty burnt out on Rimworld modding
trocapalot 7 Jul, 2024 @ 2:48pm 
actually, it might be very easy to do by using the loadfolders.xml to look for the mod, if succesful then revert the patches using IfModActive and another xpath patch