Space Engineers

Space Engineers

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Jx 498 Jumper Fighter
   
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Type: Blueprint
File Size
Posted
Updated
3.449 MB
9 Aug, 2023 @ 7:31pm
14 Sep, 2023 @ 8:41pm
2 Change Notes ( view )

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Jx 498 Jumper Fighter

In 1 collection by captainbladej52
Phantom Elite Division - 2125 era
22 items
Description
Lore: "Alright lower it down easy then connect the two power ports and wait for it to boot up." Darius commanded the crew lowering the miniature jump drive into the fighter.
Lt Kaol, Aleena, and Captain Blade stood watch as Yeland sat ready on a ladder outside the cockpit of the fighter with a connected datapad to program the new jump drive.
"You sure this thing will work and won't be overpowered by the reactors?" Yeland yelled back to Darius.
"You and I both ran the calculations ourselves, and engineers from both our companies double checked it. So if it screws up we blame them." Darius joked.
"50 credits says one of them missed something and they have to start over." Aleena joked.
"I'll take that bet." Lt Kaol stated.
Captain Blade shook his head at the antics.
The engineers connected everything and several colorful words could be heard from Yeland as he tried programming the drive. Sure enough they had to start over programming it from scratch. Both men worked well into the night and into the morning correcting the issues, but soon enough it was operational and the new Jumper Fighters were ready for action.

Notes: I created the 2125 era mod because I was dissatisfied with many of the vanilla blocks in game and their performance. As such I created the 2125 mod to rebalance many of the blocks into something more akin to what I was looking for with the mod's timeline set in the year 2125 compared to the game itself being set in the 2077-2083 time period. 2125 blocks should be more durable and provide greater performance and power vs vanilla blocks. This fighter was meant to be a purely electrical operated fighter and a medium-long range type of fighter equipped with a small grid jump drive. Fighter itself is primarily DuraMax Light armor with mixture of Medium and Heavy DuraMax original variants mixed in at key junctures. Fighter is meant for those who want a medium-long range fighter or enjoy putting around in a small grid vs a large one.

-58 galdax thrusters
-1 ai task
-1 ai task recorder
-1 ai defensive
-1 ai offensives
-1 ai move
-1 event controller
-2 programmable block
-1 h2/o2 generator
-1 ore detector 2125 variant
-3 repair projector
-2 auto cannons
-6 gatlings
-3 FivePack Rocket Launchers
-12 reinforced Decoys
-2 Reinforced Small Oxygen Tanks 1x1x2 variant
-1 remote control block
-6 stackable gyro
-6 xabrium battery
-3 timer blocks, one preset for red alert functions
-2 sound blocks, preset for red alert functions
-2 text panels, one preset for red alert functions
-2 large xabrium reactors
-2 small xabrium reactors
-1 small uranium reactor
-2 combat viewers, 1 for landing 1 for forward zooming
-1 spotlight for illuminating targets
-1 interior light for illuminating landing areas
-4 sorters preset for various cargo containers
-4 small cargo containers, 3 for survival items and 1 for extra gatling ammo
-1 medium cargo container
-1 radeon beacon
-1 radeon receiver
-1 connector
-8 landing gear
-1 small grid jump drive

First, second, and 9th action bars already setup. To prevent reactors from pulling all pre-stocked xabrium and uranium to themselves, they have been defaulted to not using the conveyor system. This can be cycled on/off as desired.

For those who wish to spawn the ship in it comes pre-stocked with various supplies. Contained in the forward small cargo container is additional gatling ammo. Contained in the 3 small cargo on the back of the ship are an oxygen bottle, a hydrogen bottle, an elite rifle and elite pistol 2125 variant with 5 mags each, a set of 2125 era hand tools, 2 medpacks, 2 power kits, and a blank datapad. Medium Cargo container is filled with 2.5k kilos of ice, 20 FivePack Rockets, 20 autocannon mags, 20 gatling ammo cans, 1k kilos of xabrium, 500 kilos of uranium. Each reactor comes loaded with 500 kilos of xabrium or uranium. All weapons come loaded with initial stock of ammo.

Should folks have questions or concerns let me know.
3 Comments
captainbladej52  [author] 27 Sep, 2023 @ 6:04pm 
@loffen, everything on the ship is small grid. it uses the larger 3x3x2 connector so it can interface with both large and small grids to load itself up with ammo, ice, etc. but nothing on this ship is large grid. This is purely a small grid fighter. If you're having issues building the ship from a welder printer i can try to offer advice if you tell me what it's doing.
loffen 27 Sep, 2023 @ 4:56pm 
This ship youses smale and big grids so cant youse a automated welder
captainbladej52  [author] 14 Sep, 2023 @ 8:43pm 
Swapped the positions of the side mounted gatlings and rocket launchers to correct an issue causing rockets to detonate immediately after leaving the barrels but otherwise everything else is the same. If the issue persists please let me know folks.