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Block's Leveling Mod
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
686.314 KB
10 Aug, 2023 @ 2:57pm
25 Jul @ 1:22pm
32 Change Notes ( view )

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Block's Leveling Mod

In 1 collection by BlockCrusader
BlockCrusader's Mods
32 items
Description
Block's Leveling Mod

Block's Leveling Mod adds a leveling mechanic to your weapons, allowing you to use them for longer if you diligently use them in order to level them up.
At its core, this leveling system is based on the one from Example Mod (Thanks Andro951!), but with a comprehensive overhaul to execute the mechanic in a fully fleshed out, balanced, and polished manner.

Getting Started with Weapon Leveling (READ THIS!!!):
Leveling up weapons is - of course - the main mechanic of this mod. Here's a quick tutorial to get started;
  • By default, weapons can't level up; the mechanic must be activated via. items called Experience Runes, using an Experience Rune Forge

  • First, craft an Experience Rune Forge from a Furnace & 3 Fallen Stars

  • Next, place your Forge and use it to craft a Dormant Experience Rune; made from 5 Stone Blocks & 1 Gem (any type)

  • Dormant Experience Runes do nothing on their own; rather, they are used as a base ingredient for crafting other Experience Runes

  • Use the Guide or the Recipe Browser mod to see recipes for functional Experience Runes

  • A weapon's rarity (before reforge) determines what Experience Runes work with it; so be sure to craft an appropriate Rune for your weapon!

  • Once you have your weapon and an appropriate Rune for it, right click your Experience Rune Forge to open its UI

  • Place your weapon and Rune in the Forge UI's corresponding slots, and press the 'Apply' button!

  • If all goes well, the Rune should be consumed and your weapon will now be able to gain XP and levels. Otherwise, the 'Apply' button's tooltip should tell you what's wrong

Other Features:
More details on many of the features listed below can be found in the Detailed List of Features pinned discussion!
  • Experience Orbs that grant bonus XP to weapons or players

  • Player leveling, complete with optional boosts to damage and DR

  • Prestige, which allows you to reset a weapon or player's level for even more power

  • Enemy Scaling; an optional feature that lets enemies gain extra HP and Defense as you progress

  • Medals; another optional feature that enables a dynamic level cap that you must raise as you progress

  • Sound and text feedback upon leveling up

  • Tooltips detailing weapon XP, level, and power

  • Vast amounts of configuration with (overly) informative descriptions to fine-tune balancing

  • Cross-mod features and compatibility with one of my other mods; 'Weapon Augments'

  • An optional Add-on that introduces unique weapons that utilize the leveling system; 'Heroic Weapons'

  • And more!

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Final notes:
  • As with all upgrading/leveling mods, this mod is NOT very vanilla friendly in nature; keep this in mind if you like balanced play

If you have questions, please first read the workshop page's full description and pinned discussions!
Originally posted by tModLoader BSWLmod:
Developed By BlockCrusader
Popular Discussions View All (3)
44
28 Mar @ 10:03pm
PINNED: FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
BlockCrusader
4
1 Jul @ 5:40pm
PINNED: Detailed List of Features
BlockCrusader
2
28 Jul, 2024 @ 6:34am
Manually adding compatibility and removing ethereal runes?
The Mighty Koi
564 Comments
Evan Yashiro 17 Jul @ 12:29pm 
(i forget to mention that "again" i mean after the minion cap is full)
Evan Yashiro 17 Jul @ 12:27pm 
For now, using the item again is making the minion don't gain xp, this is what i get from my test, i will test more later
Evan Yashiro 17 Jul @ 12:24pm 
I tested again the bug and now it's working with abigail, i just used the item and now she is gaining xp, i don't know what exactly do the "stop the gain of xp" thing now but i will test more
BlockCrusader  [author] 17 Jul @ 11:35am 
@Feit, nah it's fine :steamthumbsup:
Feit 17 Jul @ 11:32am 
Thank you!
Do you wish I remove these comments to reduce clutter?
BlockCrusader  [author] 17 Jul @ 10:15am 
@Feit, there are settings for adjusting the UI's placement, so I guess those were thrown out of whack somehow?
Feit 17 Jul @ 9:59am 
Okay, after resetting mod settings, the UI returned. What setting would have caused that?
BlockCrusader  [author] 17 Jul @ 6:23am 
@Feit, just tested and I can't recreate the issue on my end. I'm not sure why the Forge would break for you, as the most recent patch made no changes to it.

However, the patch DID add a debug item that automatically opens the Forge UI whenever you open the inventory while said item is in your inventory.
That said, the item is entirely independent from the actual Forge item/tile, so I really doubt it could be interfering.
If you have a mod like Cheat Sheet, you could spawn in this item (the 'Debug Forge') and use it as a workaround if you can't get the actual Forge to work.
Feit 17 Jul @ 5:43am 
Hey! After latest update the xp forge doesnt open the forge UI anymore.
BlockCrusader  [author] 16 Jul @ 2:50pm 
@Evan Yashiro, yeah that's a long-standing bug. I still have no idea what's causing it... If you have any observations of note from your testing, sharing them might help :steamthumbsup: