Noita
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More Thematic Random Starts
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gameplay
Címkék:  loadouts
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2023. aug. 10., 16:20
2023. okt. 11., 19:06
25 változásjegyzék ( megnézés )

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More Thematic Random Starts

Leírás
An extension of Mr. Wimples' Thematic Random Starts mod, offering 50+ additional loadouts.

This mod requires Thematic Random Starts, subscribe to it below and disable everything in its Advanced settings menu. Place this mod below it in the mod list.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2274888657&searchtext=thematic+random+starts

KNOWN INCOMPATIBILITIES
- Apotheosis reworks several perks and spells, causing Space Wizard/Gravity Mage/Crackshot/Drifter to spawn without a perk and possibly making loadout wands misbehave. Let me know if you spot one of those wands and I'll see if I can accommodate it.
Népszerű témák Összes megnézése (1)
0
2023. okt. 22., 15:48
Radioactive Sand is missing due to naming error
cannon9009
60 megjegyzés
Dumb ♥♥♥♥ júl. 24., 18:32 
i cant seem to use loadout selection for anything other than the original thematic random loadouts.
PickledSosig máj. 11., 18:41 
you should mention the mod-dependent loadouts in the description. super cool feature
blanchoune 2024. dec. 13., 5:06 
does guest loadout work or no?
Kayo 2024. júl. 29., 4:46 
Working perfectly
Yaddah 2024. júl. 6., 22:02 
Another question: Will the unlockable spells that some of the classes start with stay unlocked once you try that class?
Yaddah 2024. júl. 6., 9:43 
Hey. I wanted to ask, if there is a way of using this mod to make a class that starts with an effect similar to the High Gravity perk that used to be in the game. I wanna use it as a balancing tool for one of the classes I made for myself. It's a high hp "Golem" that starts with 4x Recoil Damper perk (so no spell speed) and a Heavy Shot "Sledgehammer" (even made some cool custom sprites). Now I'd like to half his ability to fly, as the wiki says the effect of High Gravity can potentially be replicated with mods. Any ideas how?
FractalMind 2024. jún. 3., 20:21 
Hey so I’m checking a few of my mods, my random starting loadouts aren’t working half the time. Multiple loadouts wind up leaving me with wands and flasks in my spell inventory that I can’t interact with, weirder still the game tells me the secondary wand I have can still be unequipped when using the wand equip ui, but whatever slot the game says the wand is in appears empty and unavailable to me. I can’t use the wands, or the bottles, and the bottles are only able to be right clicked. I can’t move them at all, and this has ruined a few runs of mine. Is there any fix to this at all?
Tw1ntend0 2024. márc. 13., 17:00 
Shotgun Crusader 2024. jan. 13., 14:32 
Playing noita for the first time in a while and see that the mod now has an option for disabling the spells from appearing, good stuff :)
Ksarper 2023. dec. 7., 9:15 
I ended up completely disabling TRS, all functions, and manually disabling each loadout