Left 4 Dead 2

Left 4 Dead 2

179 ratings
RE:R Style HUD
   
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Game Content: UI, Textures
File Size
Posted
Updated
10.189 MB
12 Aug, 2023 @ 3:55am
4 Sep, 2023 @ 2:36am
2 Change Notes ( view )

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RE:R Style HUD

In 1 collection by Interneted
My HUDs Collection
8 items
Description
Description
This replaces your survivor HUD to a 2020 Resident Evil: Resistance Style HUD, it's not entirely exact, but it should be similar. I tried my best to replicate most things with the original game.

Features:
  • Custom and repositioned local player and teammate panel similar to the original game.
  • I set the temporary health bar to be the same as permanent health bar, so only way of tracking your permanent health is by the color, health counter is going to be essential for teammate panel, make sure to pay attention to it!
  • When incapacitated, there's going to a red vignette border and more.
  • Custom progress bar, scavenge, and survival UIs.
  • Included working timer on the top right of the screen, I can't make it in the middle since the scavenge UI will overlap.
  • Custom weapon panel, this is probably what I am most proud of, as well as the most annoying because there's a lot of confusing limits.
  • Repositioned voting, and killfeed panel to avoid overlapping.
  • Urik's custom crosshair support included (Check here for available custom crosshairs)
  • tomaz's CRHB support included (Check here for available radial health bars)
  • And more as you can see in the screenshots.

Limitations:
  • Items will not glow when you switch to them.
  • The ekg cannot be made to be tricolor.
  • Weapon panel limitations, so annoying..., especially the dual pistols panel positioning.
  • I cannot move the client menu tab for now, I think it might be possible but I haven't found a way to do it.
  • I can't remove the ekg when you are dead.

Notes:
  • This HUD is not guaranteed to work properly with a Steam Deck. L4D2 has specific parameters that are applied to certain UI elements when it detects that it's being played on a Steam Deck, since I do not own a Steam Deck, I am unable to check whether it looks okay or not.
  • This HUD was made in a 1920x1080 resolution, so certain elements may not look accurate at lower resolutions.
  • This HUD may not look accurate on split screens.
  • If you have survivor skins installed, the game might say that there are conflicts with this HUD, but everything should function as normal (some survivor skins have different named portrait texture files, which causes the survivor portrait to default to the original L4D2 one when incapped, not much I can do about it.)

    If you have conflicting survivor skins installed, make sure you subscribe to this HUD first and unsubscribe the survivor skins, then restart the game and resubscribe to the survivor skins you use and don't bother with the conflict. If you don't follow this, the default incapacitation panel will show instead of the survivor icon when you are incapacitated!

Credits
  • Urik - Custom Crosshair Support.
  • tomaz - Centered Radial Health Bars.
  • Cat Twenty - Timer code and material files.
  • Ferretsshadow - Animated ekg texture.
  • Me - Textures ripping and resource files editing.

  • Capcom - The game's original texture assets and inspiration.

Enjoy. Try to report any bugs and issues if you find any, and anyone is welcome to make edits for it.
19 Comments
Chompski 4 Jan @ 12:06pm 
How is the hud high quality in the screen shots?
不死の老兵 18 Apr, 2024 @ 9:10pm 
自带TIMER,非常好的MOD!:steamthumbsup:只是内容分布有些过于散开,增加了浏览时间,可以把它们集中一些吗?例如:其它几名幸存者的信息可以向下移动,与玩家的生命值更接近;弹药量、主副武器信息可以更接近手持武器。
Interneted  [author] 6 Feb, 2024 @ 3:36am 
Yeah, you can add me, I can help you at the best of my ability and time.

However, I am not always online and often busy with real life issues, if you use Discord, you can join the Dead4Mods [discord.com] discord server, there you can ask any source related modding and there's quite a lot people in there including me that could help you, or you can talk to me privately by finding my profile in the server (juninho3).
Interneted  [author] 6 Feb, 2024 @ 3:15am 
Another information that I can share to you if you don't know about it, you can get non-dynamic health number that disappears after you die by putting "monochrome_color" "Gray" key into "Health" control, this was taken from the scoreboard res file if you want to take a look, I implemented this in my Payday 3 Beta Style HUD.

However there is limitations, you can't change the color using "fgcolor_override" and you are limited to 1 perm health bar texture and 1 temp health bar texture.

I am glad I could help, good luck on your edits!
Interneted  [author] 6 Feb, 2024 @ 3:15am 
I am aware of that too :)

And yeah, you can't have dynamic colors with it. Just FYI, you can change the color of the text using "fgcolor_override", it actually doesn't have to be "PingLabel", it can be any control name. it's hardcoded in scoreboard to show the ping.

Another problem that I want to mention is that the label will display as 1 when you are dead, it doesn't matter if you delete "HealthNumber" and "HealthIcon", those 2 control names are the only true label that disappears after you die. This is a problem when tomaz made his nextHUD, so he decided the cover it with black background.
aldsTM 6 Feb, 2024 @ 2:37am 
Thanks for the insights though Interneted!
aldsTM 6 Feb, 2024 @ 2:22am 
No worries, I understand what you mean, and yes, that does sound like it'll be a lot of work, and a lot of L4D2 video memory allocated just for the messages, so definitely not worth it in that sense. :))

For my Apex-inspired HUD mod I managed to have a second %HealthNumber% by using an unused ID called "PingLabel". (It's used in the scoreboard, and I wanted it to show near the player's name in-game too, but it doesn't work and stays at 0. I then thought of using %HealthNumber% as its text value, and that worked.) It just doesn't have dynamic colors, but it works--just letting you know in case that gives you ideas in the future.

But yeah, no way to have text that dynamically changes depending on health state, so sadge.
Interneted  [author] 6 Feb, 2024 @ 2:08am 
The only drawback is going to be the file size since the texture is quite large in resolution and uses alpha channel, I was going to make a separate RE health bar version with the health bar and message displayed without getting it cut off, but decided not to do so because each animated health bar texture has like 150 frames, with a total of 150 x 6 images, I haven't tested it yet, but I think it's going to exceed 300+ MBs.

Sorry if this is still confusing to you, so feel free to reach out to me if you need any further assistance! :)
Interneted  [author] 6 Feb, 2024 @ 2:05am 
@aldsTM,

Yeah, I have tried to figure that out back in the past as well.

At first, I used 2 'Health', 'HealthNumber', and 'HealthIcon', and I realized that you can only have 1 of each control in a res file. Substituting the text with 'HealthNumber' and 'HealthIcon' don't work either since it will display the same text regardless of health state.

Yes, my RE3:R health bars' text gets cut off when you are low on health. Until I published this add-on, I thought of an idea.

So the only way to display the health bar and the message without them being cut off is to make your own message texture and combine it with health bar texture, and add a super long transparent width to the right (like 100x from the original texture) just like I did in this HUD, that way it will never get cut off regardless of health state (except when you are dead of course, but you can replace the dead overlay to display the health bar and the message if you want to).
aldsTM 5 Feb, 2024 @ 7:02pm 
Hmmm, I guess you could do it by modifying the assets themselves, like you did with your RE3:R health bars mod , but they can get cut out if the player gets to low enough health levels, yes? 🤔