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However, I am not always online and often busy with real life issues, if you use Discord, you can join the Dead4Mods [discord.com] discord server, there you can ask any source related modding and there's quite a lot people in there including me that could help you, or you can talk to me privately by finding my profile in the server (juninho3).
However there is limitations, you can't change the color using "fgcolor_override" and you are limited to 1 perm health bar texture and 1 temp health bar texture.
I am glad I could help, good luck on your edits!
And yeah, you can't have dynamic colors with it. Just FYI, you can change the color of the text using "fgcolor_override", it actually doesn't have to be "PingLabel", it can be any control name. it's hardcoded in scoreboard to show the ping.
Another problem that I want to mention is that the label will display as 1 when you are dead, it doesn't matter if you delete "HealthNumber" and "HealthIcon", those 2 control names are the only true label that disappears after you die. This is a problem when tomaz made his nextHUD, so he decided the cover it with black background.
For my Apex-inspired HUD mod I managed to have a second %HealthNumber% by using an unused ID called "PingLabel". (It's used in the scoreboard, and I wanted it to show near the player's name in-game too, but it doesn't work and stays at 0. I then thought of using %HealthNumber% as its text value, and that worked.) It just doesn't have dynamic colors, but it works--just letting you know in case that gives you ideas in the future.
But yeah, no way to have text that dynamically changes depending on health state, so sadge.
Sorry if this is still confusing to you, so feel free to reach out to me if you need any further assistance! :)
Yeah, I have tried to figure that out back in the past as well.
At first, I used 2 'Health', 'HealthNumber', and 'HealthIcon', and I realized that you can only have 1 of each control in a res file. Substituting the text with 'HealthNumber' and 'HealthIcon' don't work either since it will display the same text regardless of health state.
Yes, my RE3:R health bars' text gets cut off when you are low on health. Until I published this add-on, I thought of an idea.
So the only way to display the health bar and the message without them being cut off is to make your own message texture and combine it with health bar texture, and add a super long transparent width to the right (like 100x from the original texture) just like I did in this HUD, that way it will never get cut off regardless of health state (except when you are dead of course, but you can replace the dead overlay to display the health bar and the message if you want to).