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After I started using this mod, survivors seems to not wanting to automatically choose to go to the medical beds. They can still be ordered just fine though.
I have almost no lua experience, so I might be wrong, but think the issue lies with the code in "UnitMedicalBed.lua", line 56:
if not power_consumption or power_consumption <= 0 or patient and patient.require_treatment <= 0 then return end
If I'm on to something, would it be possible to solve by assigning some "trickle" idle value, like 1 or something?
Hope it's helpful - and that I'm not misidentifying the root cause
also, for turrets you have sensors to enable them only on need
send me a log maybe
yeah, I forgot the furnaces were on a circuit, that was powering them down when the charge was <70%. I took them out of the circuit and the behavior stopped.
Basically the native power saving through circuits mechanic and this mod are competing entities with the same goal. So maybe excluding the devices (from the mod processing) with configured circuits that are on Low Battery Sensor - is a good idea. But I also imagine it is lot of work or even impassible. So at the very least you could add a warning in the mod description.
I understand what you mean but I didn't notice this problem while playing and I had used two furnaces like that placed nearby.
I think I kind of reproduced it when the power was limited - as in not enough to turn on the device(s). So, when the furnace is on idle mode (but not enough power surplus to start it) the mod does see it as possibly working and brings resources to it; once it has resources there is not enough power to start the job and the resources may be transported somewhere else.
Could this be your situation too?
If so, I would think about it but not sure how I could handle it better. As you noticed this is not a core mechanic and a lot of tricks were needed in order to hook it into a very core functionality which is not easy...