Total War: WARHAMMER III

Total War: WARHAMMER III

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Khorne Warriors And Chosen With Great Weapons and Ranged Units!
   
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1.470 MB
12 aug 2023 om 21:13
15 dec 2024 om 9:26
9 wijzigingsnotities (weergeven)
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Khorne Warriors And Chosen With Great Weapons and Ranged Units!

Omschrijving
This mod adds Khorne warriors and chosen with great weapons. They work like any other Khorne unit. Let me know if there are any bugs.

New rifle and throwing axe units! They are still WIP in terms of stats so let me know how they feel.

Will put images of the new units up later.

Sub-mods are okay with me

Enjoy and have fun :)


Recommended mods: Patron Gods https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859718528&searchtext=theakrus

This mod by theakrus adds some warriors and chosen to all chaos factions.
32 opmerkingen
Vinzat 27 jun om 12:41 
Would be an awesome feature! Hope CA adds those variants in the future! Until then keep up the good work for all of us! Thanks!
MarineCARMINE  [auteur] 26 jun om 4:08 
@Vinzat atm not interested in making multiple versions. But In the future when I get back into modding I could look into adding MCT support allowing you to disable them. I have never done MCT support before so it might take me a bit when I do decide to come back.
Vinzat 24 jun om 10:27 
Awesome work, could we get a version without the range units? Just want to give my Khorne dudes Great Weapons for ages now!
MarineCARMINE  [auteur] 7 apr om 0:20 
@Roque the Rogue I will mess around with them some more when I have time to see if the terrain was blocking the issue or not.
Roque the Rogue 4 apr om 19:25 
Almost 300 mods.. oh god.. I read people saying they have 600 mods, I guess if you know how each mod you have enabled work, if they are mostly QoL, UI and lighter additions it can get that far
I have been getting very unstable performance with 100+ can't imagine what running that many could do lol

Those were the only mods I was using I could justify the bug in my game, dismemberment, and new anims, I thought it would be matched combat anims the culprit, but no
its only a few units with invisible props though, I wonder if setting things to ultra can fix it, I'll try it sometime
MarineCARMINE  [auteur] 2 apr om 22:31 
I don't have any mods active either atm.
MarineCARMINE  [auteur] 2 apr om 22:30 
@Roque the Rogue I use reload animations and matched combat anims but I haven't played this patch yet. I wait a bit for mods to get updated. I have almost 300 mods in my load order. Also I am waiting for the next DLC so I am not playing much.
Roque the Rogue 1 apr om 21:49 
@marineCARMINE: yeah, just wanted to check in with you first, do you use these mods I described at all? thanks for the support
MarineCARMINE  [auteur] 1 apr om 21:06 
@Roque the Rogue A rule of modding is to always run X mod alone if you are having issues to see if it is that mod that is broken or if another mod is causing issues.
Roque the Rogue 1 apr om 10:52 
Wasnt alone no, I was running reload animations, matched combat anims, ultimate dismemberment, khorne reskin by storeslem