Total War: WARHAMMER III

Total War: WARHAMMER III

Khorne Warriors And Chosen With Great Weapons and Ranged Units!
32 Comments
Vinzat 27 Jun @ 12:41pm 
Would be an awesome feature! Hope CA adds those variants in the future! Until then keep up the good work for all of us! Thanks!
MarineCARMINE  [author] 26 Jun @ 4:08am 
@Vinzat atm not interested in making multiple versions. But In the future when I get back into modding I could look into adding MCT support allowing you to disable them. I have never done MCT support before so it might take me a bit when I do decide to come back.
Vinzat 24 Jun @ 10:27am 
Awesome work, could we get a version without the range units? Just want to give my Khorne dudes Great Weapons for ages now!
MarineCARMINE  [author] 7 Apr @ 12:20am 
@Roque the Rogue I will mess around with them some more when I have time to see if the terrain was blocking the issue or not.
Roque the Rogue 4 Apr @ 7:25pm 
Almost 300 mods.. oh god.. I read people saying they have 600 mods, I guess if you know how each mod you have enabled work, if they are mostly QoL, UI and lighter additions it can get that far
I have been getting very unstable performance with 100+ can't imagine what running that many could do lol

Those were the only mods I was using I could justify the bug in my game, dismemberment, and new anims, I thought it would be matched combat anims the culprit, but no
its only a few units with invisible props though, I wonder if setting things to ultra can fix it, I'll try it sometime
MarineCARMINE  [author] 2 Apr @ 10:31pm 
I don't have any mods active either atm.
MarineCARMINE  [author] 2 Apr @ 10:30pm 
@Roque the Rogue I use reload animations and matched combat anims but I haven't played this patch yet. I wait a bit for mods to get updated. I have almost 300 mods in my load order. Also I am waiting for the next DLC so I am not playing much.
Roque the Rogue 1 Apr @ 9:49pm 
@marineCARMINE: yeah, just wanted to check in with you first, do you use these mods I described at all? thanks for the support
MarineCARMINE  [author] 1 Apr @ 9:06pm 
@Roque the Rogue A rule of modding is to always run X mod alone if you are having issues to see if it is that mod that is broken or if another mod is causing issues.
Roque the Rogue 1 Apr @ 10:52am 
Wasnt alone no, I was running reload animations, matched combat anims, ultimate dismemberment, khorne reskin by storeslem
MarineCARMINE  [author] 1 Apr @ 9:00am 
@Roque the Rogue Just looked in game and see nothing. Looks like a issue with a mod you have. Did you run just this mod alone and still see it? I just did a quick skirmish match and saw nothing at their feet.
Roque the Rogue 31 Mar @ 6:43pm 
I forgot to mention that I'm using matched combat anims and reload anim mods
MarineCARMINE  [author] 28 Mar @ 12:25pm 
@Roque the Rogue that is weird. They have the default kislev animations and don't have a shield in their vmeshdef. I will look into it when I have time.
Roque the Rogue 27 Mar @ 10:19pm 
There is a minor issue with the gun-axes that some of the units lose their rifles and a big shield appears on their feet, but most seem to look fine. This is a really well made mod.
Brutallica 21 Aug, 2024 @ 4:50am 
Thank you, BIG AXES HELL YEAH!!!
Arantis 5 Aug, 2024 @ 10:54am 
crush before fight
Deffie 30 Jul, 2024 @ 7:00pm 
Love this, enjoy the reward ;D
MarineCARMINE  [author] 18 Jul, 2024 @ 7:06pm 
@Love Life or Die Glad you enjoy!
Love Life or Die 18 Jul, 2024 @ 6:42am 
blood for the blood god khorne likes
MarineCARMINE  [author] 28 Feb, 2024 @ 12:16pm 
@Marenna You are welcome. :)
Marenna 28 Feb, 2024 @ 3:54am 
It works very well. thank you! XD
MarineCARMINE  [author] 26 Feb, 2024 @ 1:12pm 
Should be fixed now. I just loaded the game with it on.
MarineCARMINE  [author] 26 Feb, 2024 @ 11:53am 
I'll try and see what is wrong.
Marenna 26 Feb, 2024 @ 7:15am 
I tested both Kaedrin's Mod Manager version 1.9 and the vanilla mod launcher, and I tested it by turning off all mods and activating only that mode, but the game did not run. This problem did not occur before the 4.2 version update. I hope this problem is only mine.
MarineCARMINE  [author] 24 Feb, 2024 @ 4:01pm 
@Marenna I just looked at the mod file in RPFM and it has 0 errors. Does the crash occur with only this mod on?
Marenna 23 Feb, 2024 @ 2:45am 
A crash occurs in version 4.2
MarineCARMINE  [author] 21 Aug, 2023 @ 2:31am 
@PMC_Zero it's around the same price as all the other ones. 850 is axe and shield 950 is halberds and 1000 is dual axes. It's not way too low, it might be low compared to the dual axes. I can set it to 950. As long as they have similar price ranges compared to the base game versions it should be fine. It would be different if I made them cost 600 or lower.
PMC_Zero 20 Aug, 2023 @ 11:30pm 
The price to recruit Warriors are wrong way too low 850 are the raider's price I think?( not sure the name in English.
MarineCARMINE  [author] 14 Aug, 2023 @ 9:42pm 
@Odie0351 No problem, I use that mod and it made me want to make my own units for chaos.
Odie0351 14 Aug, 2023 @ 7:39pm 
Thanks, must have missed this one in my searching! :)
MarineCARMINE  [author] 13 Aug, 2023 @ 11:32am 
@Odie0351 There is a mod that added those already done by theakrus: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859718528&searchtext=theakrus
Odie0351 13 Aug, 2023 @ 10:28am 
any chance you can tuck some Khorne Chosen with Halberds into this? Not sure if there really arent any other good mods for that out there or if I'm just a mental midget that cant find them :/