Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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Machine Refuelled
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Mods: Character
File Size
Posted
Updated
18.344 MB
13 Aug, 2023 @ 1:12pm
13 Jul @ 12:50am
36 Change Notes ( view )

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Machine Refuelled

In 1 collection by Vermilingus
Mod Sync for my friends
106 items
Description
MACHINE: REFUELLED

Note: we're aware that this is essentially a completely different character, so for the sake of legacy https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3515816395 here's an old branch. It'll get done bugfixes and stuff but the main branch is this one

Machine Refuelled is a total rework of Machine aiming at striking a better compromise between my mechanical perfectionist lunatic ramblings and, uh, being a YOMI character? That, like, sane people can play?

MANKIND IS DEAD:

The Machine is a tricky character with three distinct weapons who flows between them with grace, style and large amounts of blood.
- The Revolver is a mobile, tricky weapon based around ricocheting bullets off coins to create pressure
- The Shotgun is a close range, high damage stance for close range, high damage combo potential
- The Nailgun has multi-hitting moves to generate lots of Blood and magnets to create strange, tricky projectile setups

BLOOD IS FUEL:

Machine has 3 subsystems which control a lot of its playstyle.
Blood: All of Machine's moves generate Blood on hit. This Blood gives you meter when you pick it up. Machine's meter gain without this is abysmal, so be sure to fuel up!
Stamina: Instead of the normal Air Option pips, the Machine has Stamina. This Stamina is used for Air Options, like anyone else, but also for Encores - powerful modifiers that let you seamlessly flow from one weapon into a move from another.
Style: Using varied moves without getting hit increases Machine's Style, which in turn provides a damage multiplier.

HELL IS FULL: MOVESET BREAKDOWN

UNIVERSAL OPTIONS:

MOVEMENT:
BOOST DASH: A short dash that resets momentum with a brief window of invincibility.
POWER SLAM: Slams to the ground, dealing damage to anyone unfortunate enough to be below.

NORMALS:
FEEDBACKER: Machine's jab.
BELLA DONNA: A quick lash with the whip which can be aimed in 5 different directions.
CLAIR DE SOLEIL: A rising kick that takes Machine to the air.
CLAIR DE LUNE: A falling kick which slams opponents to the ground.
DUST IN THE WIND: A short thrusting punch with heavy knockback, great for bouncing opponents off of walls to "Loop" the "Dust"

SPECIALS:
LIKE A MOTH: A drawing whip strike that pulls opponents towards you.
WHIPLASH: Launch out a grappling hook, pulling yourself to whatever it strikes. Floors, enemies, your own projectiles. *Anything*
KNUCKLE BLASTER: Machine's core Guard Break move. Launch a large blast of air either forwards or down from the Knuckle Blaster arm, sending opponents flying.
SMOOTH CRIMINAL: Lunge towards opponents to ask them if they're okay.

SUPERS:
ROCKET MAN (LEVEL 1): Fire a rocket which can be attracted to magnets, launch yourself, launch opponents, frozen in time or even be ridden on!
LAST RIDE OF THE DAY: A special that's only available when near a launched rocket. Lets you ride it and hurl yourself towards opponents.
CRUSH (LEVEL 2): Launches a large cannonball that can be redirected by attacks
WE DIDN'T START THE FIRE (LEVEL 1): Launches a glob of oil which can be ignited by explosive attacks.

DEFENSE:
FEEDBACK: Punch people's projectiles and send a hurtling explosive one of your own back in response.

REVOLVER:

NORMALS:
THE UNFORGIVEN: A low stomp that keeps people grounded and keeps them in range.
NOVEMBER RAIN: A multi-hitting barrage of bullets from above.
INTO THE FIRE: A long reaching low gap closer.
RUN RUNAWAY: Throw out a blast while leaping backwards away from danger.

SPECIALS:
MARKSMAN: Fires one of three bullets - The quick Marksman shot, the powerhouse Piercer or the tricky Sharpshooter. Pick a different one to suit the occasion!
MONEY FOR NOTHING: Throws out a coin. Coins can be punched, parried, redirected, have bullets bounced off them. It's a lot. Experiment! You can carry 4 coins at once.

SUPERS:
MAKE IT HAIL (LEVEL 1): If you got 'em, spend 'em! Throw your entire stash of coins at once.
ELECTRIC AVENUE (LEVEL 2): Pull out the Electric Railcannon for a powerful blast with massive hitstun that can be bounced off of coins.

SHOTGUN:

NORMALS:
DESERT ROSE: Best used with a healthy shout, lunge forward to sting your opponents with a thrust from the Shotgun's barrel.
♥♥♥♥♥♥♥♥ THE SUN: From the air, blast your opponents down with a huge shotgun blast.
LIGHT UP THE NIGHT: Pluck your opponents out of the air with a large blast
EMBER: A low chainsaw sweep to catch close range opponents.
SLEDGEHAMMER: A guard-breaking swing from the Jackhammer to send foes skyward.
GET OFF OF MY CLOUD: Fed up off people hogging your air space? Bring them down a kilometer or two.

SPECIALS:
HAMMER TO FALL: Plummet to earth to Bring those Bandits into hefty hitstun.
SENT TO DESTROY: Launch a volatile core which can be detonated by your other attacks (or on contact)

SUPERS:
HELLWALKER (LEVEL 1): Throw out a multihitting tethered chainsaw which you can redirect at will for extended pressure and combos.
A TOWN CALLED MALICE (LEVEL 2): Launch the Malicious Rail for a hard hitting explosive beam attack
HARDER BETTER FASTER STRONGER (LEVEL 3): Grapple yourself towards the opponent and follow up with a huge Jackhammer hit for absolutely absurd knockback.


NAILGUN:

NORMALS:
Bed of Roses: Dash forward alongside a bed of nails.
40 to 1: Send out a barrage of nails from a safe distance.
Raining Blood: Send a down-angled burst of nails to hold down an opponent. Has some healthy blockstun
Heavy Day: If your opponent is a bit too close for your liking, clock them with the Nailgun for a rising strike.

SPECIALS:
STAKES AND TORCHES: Thrust a magnet into the opponent's chest, causing projectiles to be drawn to them.
COME BACK TO ME: Launch a projectile-attracting magnet.
DANGER!: Launch an electrified tether, which attaches to opponents, detonating if they stay in range.
LET IT RIP: Throw out a large, multihitting sawblade. Best used with a magnet to create strange, arcing danger zones.

SUPERS:
ERASER (LEVEL 1): Launch out a spread multiple large nails which will all attract to magnets. Use this to create a "Nail Bomb" of sorts on a stationary magnet.
HEAVEN PIERCE HER (LEVEL 3): Launch your Screwdriver Railgun at opponents, embedding into them and creating a persistent fountain of blood and damage.
Popular Discussions View All (8)
11
7 May, 2024 @ 11:47am
(Hopefully) Constructive Criticism and feedback
Mdbgamer
1
25 Jan, 2024 @ 11:50am
Ideas
celticjamz
1
28 Sep, 2023 @ 2:41pm
Mod missing :(
MDTime
312 Comments
TheBrutalBeast 18 hours ago 
eh, i feel as though you really increased his complexity, hes much more difficult then the first v1, also give him slide
gcoulson08 20 hours ago 
This is such a great mod, I remember playing the older versions but this is genuinely my favorite mod of all time. From the speed to being able to properly propel yourself with explosions. You've really done your research, along with all the other whiplash type moves and the real power of the knuckle blaster this is one of the most character accurate mods when it comes to game play and the actual speed of the character. I simply can't express my gratitude to how well you did this in words. Thank you (but if there on thing I have to ask, is there supposed to be a projectile shot out when you parry? Maybe I haven't tested it enough)
Vermilingus  [author] 12 Jul @ 2:04pm 
Okay for those of you crashing with the Feedbacker Parry,I've posted a small bugfix update, please keep me posted on if its crashing still. I can 't accommodate for every single method people use to make projectiles, but I can do my best.
Vermilingus  [author] 10 Jul @ 2:38am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3515816395

For those of y'all who wanted the old jank barely functional machine link
I need to add it to the upload page so it doesn't get overwritten every time I do a patch
DMMM 9 Jul @ 6:13am 
i like it and it is the best one of v1 i seen so far but there is room for improvement
E_MAN 8 Jul @ 9:50pm 
it might just be me but why is it i giant blob of glitchy squares? i figure it's due to an incompatibility but im fighting vanilla characters
CreeperDude0509 7 Jul @ 7:00pm 
Update, fighting against natasha there were several moves where hits did not hit machine rf in replay even though in match those where combo hits.
CreeperDude0509 7 Jul @ 6:31pm 
Hey Vermilingus, to help clarify what is bugging the replays I noticed that in a match where I did not use the counter projectile feedback ability the replay did not bug until the very end with a killing move. This was played against the Meta character
Vermilingus  [author] 7 Jul @ 12:42am 
Oh right yeah I changed the name internally, uh might need to grab Pix so we can fix that
Hazzy 6 Jul @ 8:03pm 
Archangel is missing his character specific stuff against this version of Machine.