RimWorld

RimWorld

90 ratings
Skyrim Orcish Weapons Pack
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
726.593 KB
13 Aug, 2023 @ 10:50pm
28 Jun @ 3:56pm
4 Change Notes ( view )

Subscribe to download
Skyrim Orcish Weapons Pack

In 1 collection by Double C
The Elder Scrolls V: Skyrim Mods
9 items
Description
The orcish weapons from The Elder Scrolls V: Skyrim brought into Rimworld, bringing glory to Malacath.


All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

The balancing is mostly based off Rimworld and it's similar weapons, however I did slightly alter them to align with Skyrim (Greatsword is fastest but lowest damage vs Warhammer which is slowest but highest damage). I will be balancing the weapons damage moving forward to more lore accurate to Skyrim.

All of these weapons are forged with a combination of steel and jade, providing a weapon better than raw steel.




Is CE Compatible! Weapons are balanced toward existing weapons and damages in CE, so the Mace is closer to the Vanilla Mace and the Warhammer the same.


Check out the other Skyrim Weapons in the collection or on my profile!

Can be added mid-save!

Feel free to donate on Ko-fi below, have a lovely day!


[ko-fi.com]
Popular Discussions View All (1)
0
6 Oct, 2023 @ 5:13pm
russain translation
tzverg
9 Comments
Double C  [author] 26 Sep, 2024 @ 7:52pm 
@BloodW0lf No promises, but we will see. Once I am back onto these projects I may do a wave of patches to add some compatibility to the other popular Elder Scrolls mods and their materials, as well as clean up the in-game textures for some of the packs. I have noticed some of the packs the outline is not as large as I would like them to be, or the weapon in general is a little stretched compared to my other packs. First things first, I have my own personal project that needs to be completed as this bow pack (more like the CE Patches) took a lot of my time to figure out, since CE is quite an overhaul. I'm sure the patches for the other mods won't be nearly as bad/time consuming. I do want to focus on making the next pack at the very least because the Imperial and Stormcloak armor is so vital to Skyrim, and would love to have it in the hands of you guys.
BloodW0lf 25 Sep, 2024 @ 7:48pm 
Would you consider a patch between your weapon and armor mods and materials from the TED project mods by ranger rick and co?
Nor 23 Aug, 2023 @ 12:27am 
God's be praised
Double C  [author] 18 Aug, 2023 @ 6:28am 
@drXws21 I'm unsure how that mod works, and at the moment this is my second mod, but I would love to include a compatibility patch for all of my mods if it isn't too much hassle, or after I finish all of the generic weapons. Thank you for the suggestion!
Draws 18 Aug, 2023 @ 3:03am 
Would you consider compatibility with The melee animations mod? It's almost as necessary to me as CE at this point eheh...
Tom 14 Aug, 2023 @ 1:56pm 
God I love this
Double C  [author] 14 Aug, 2023 @ 11:24am 
@TurtleShroom That's a great idea! I'll add that to the list of things to do, but first I do want to finish the generic weapons first. I will for sure be doing that for the armors too!
TurtleShroom 14 Aug, 2023 @ 10:36am 
Would you consider making a version of this as a Style for "Ideology" users? I don't want new weapons, but by gosh, I would love to see Styles actually matter for "Elder Scrolls" races. The Orc Mod from the Elder Scrolls Content Project has Style already. All you need to do is set the Style for each class of weapon.
DJ_Indominus 14 Aug, 2023 @ 8:50am 
have them use uranium rather than jade, itd make more sense. jade would be more of a glass armor thing