Shadows of Forbidden Gods

Shadows of Forbidden Gods

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Cult and Godly Leveling
   
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Tunnisteet: gameplay
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2.524 MB
14.8.2023 klo 12.49
8.9.2023 klo 11.41
12 muutosilmoitusta ( näytä )

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Cult and Godly Leveling

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This is a work in progress I've been putting together

The intention is to give a bit more for you to build on the map while also allowing for choices on how you actually run the cult.

Currently just bare bones, enough that it's useful and works so I have the systems laid out.

Features:
•Build a hideout that allows you to quickly laylow anywhere, maximum 6 profile and menace per turn when upgraded, while this does ignore the 1 turn delay of the normal laylow action the hideout itself gains the profile and menace.
•Train your agents at said hideout for a temporary buff.
•kingdoms may try to raze your hideouts if they're menacing enough, this can be good or bad depending on whether you want a bit of destruction in that part of the world.
•Heroes may investigate or raid your hideout given their personality.
•Several Recruit-able minions

-changelog
v1.2.1 - fixed issue with showing wrong minions to recruit when going wilderness path

v1.2 - various bug fixes and balance changes that i've probably forgotten about (like i think making tenets only show up on the first page of the holy order if you can spent points to buy something is being released in this update, or maybe it was a previous one, who knows.)
-added the minion part of the tech tree

v1.1.4 - fixed hard lock with messages

v1.1.3 - fixed some display bugs and cleaned up the UI, should be slightly less confusing.
-INCREASED MOD COMPATIBILITY (added checks to prevent other mods doing weird things to your org)

v1.1.2 - changed how hideouts calculate their profile and menace decay, should be better at lower levels and worse above 30 or so
-fixed a bug causing laying low at hideouts to not reduce profile if menace was already at the minimum.
-fixed a bug where corrupted heroes could not use training facilities

v1.1.1 - added upgrades that allow you to choose between moving away from society or toward the city.
-updated text on the holy order screen, added a very rough tech tree outline on budget page.
-bug fixes related to heroes investigating and raiding hideouts

v1.1 - added heroes quest to investigate or destroy the Hideout
- rebalanced hideout profile, when below 20 and half hideout menace profile will slowly grow instead of shrink. (because hideouts aren't in cities it was a bit too easy to avoid the heroes attention entirely)
11 kommenttia
Riftwalker  [tekijä] 14.3.2024 klo 9.30 
disappointing but at least after march i might be able to get back into modding
Parthed 14.3.2024 klo 8.40 
I can confirm this mod breaks the game now.
Riftwalker  [tekijä] 2.12.2023 klo 10.42 
if this is broken , i don't really intend to fix it right now.

@victoria, you need to unlock the minions
ilikegoodfood 2.12.2023 klo 4.18 
It's me again Riftwalker.
The scheduled change has become more significant and now includes both the Community Library and orcs Plus.
If any of your mods add settlement or subsettlement types, this is almost guaranteed to effect it.
Please check out the new PSA on either mod page.

P.S. Sorry for the extra work, but it was going to have be done at some point...
Victoria on Fire 1.12.2023 klo 13.34 
Can't seem to actually recruit the minions. Are there requirements beyond hideout, gold, and command?
ilikegoodfood 27.11.2023 klo 4.40 
Hello again Riftwalker,
I have a change scheduled for the Community Library which has a small chance of affecting your mods' function.
Please check the PSA on the Community Library's Steam page.
Red Moff 8.9.2023 klo 10.46 
Very nice!
Riftwalker  [tekijä] 30.8.2023 klo 23.41 
it is done via one of your agents

they need 100 gold and should be in the location where it shows their rituals(top area of the challenge list).
Silverain 29.8.2023 klo 10.31 
How does one actually place the hideout after spending the influence? I wasn't given any options.
Riftwalker  [tekijä] 20.8.2023 klo 17.17 
thanks for the support!