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- (Base Game & DLC) Updated the descriptions of the Dark Empire ritual and the Theocracy power to make it clear that un-aligned (low on shadow or low on faith respectively) rulers of human cities will immediately rebel.
- (Base Game & DLC) The Deathstone item now deletes itself when its holder dies and the player gains power.
- - This prevents an infinite energy loop that could be achieved by having an agent higher up in the turn order initiiate theft from a ruler that a second later agent kills on the same turn, allowing the item to be retrieved from the victim's corpse.
- - Mod developers who implement onDeath effects on items, please consider that that they are retrievable, and have them self-destruct if neccessary.
- (Base Game & DLC) Added a complete set of unique victory messages for The Broken Maker.
- - Thank you NPC (known on Steam as "oh no", the developer of Covens, Curses, and Curios), and other participating community members.
Properties > Installed Files > Verify integrity of game files
This will have Steam verify that all of the game's files, as well of those of any mods, are correct. It will replace any that are not. Hopefully this will get past your download issues.
Failing that, all versions of the Community Library are also available for direct download through GitHub, linked in the description above. The mod folder is in the games folders, which are in your Steam install directory.
You're looking for:
...\Shadows of Forbidden Gods\data\optionalData
You download the mod and unzip it if Steam absolutely won't give it to you.
If you own the DLC and ever play without it, you will also need to copy the mod into:
...\Shadows of Forbidden Gods\BaseGame\data\optionalData
- (Base Game & DLC) Implemented option for a random god order in the new game menu.
- - The other god sort options, excluding alphabetise, will still be respected by this system.
- - - This means that you can still have the last played god listed first, or SWWF, and you can have them randomised within base-game god, followed by randomized modded gods, etc.
- - - For true random, disable all the other god-sort options.
- (Base Game & DLC) Fixed a potential divide by 0 error in the Universal Agent AI.
- (Base Game & DLC) The Universal Agent AI's utility calculation for challenges where `valueTimeCost` is true now correctly matches the base game utility calculation (`utility / ((10 + time to reach + time to perform) / 10)`).
- (Base Game & DLC) Universal Agent AI now supports AIChallenges that apply to all subtypes of the specified challenge type, in addition to the type itself.
- - It will always use the AIChallenge for the nearest ancestor of the challenge's type which is defined as supporting subtypes. All more distant ancestor AIChallenges are ignored.
- - Override AIs for UAENs will now try to use subtypes of their vanilla challenge types by default.
- New mod option: Prophet Trait
- - Default `false`.
- - If enabled, prophets gain a trait that indicates which holy order they are a prophet of.
- The recruitment points tool-tip now states the remaining turns until the next recruitment point.