Arma 3
101 ratings
Stoned
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
494.051 KB
15 Aug, 2023 @ 1:07am
3 Oct, 2024 @ 4:26am
9 Change Notes ( view )

Subscribe to download
Stoned

In 1 collection by Wenza
Arma 3 Upgrade
13 items
Description
Stoned - Throwable Stones

Adds throwable stones, as the title suggests, as well as hostile civilian groups to all sides - equipped with aforementioned stones to throw at enemies.
AI will throw stones at infantry, and open topped vehicles.

CURRENTLY NOT COMPATIBLE WITH SOG PRAIRIE FIRE

Keep the comments section classy, please
43 Comments
J 16 Dec, 2023 @ 12:52pm 
hi - i'm sorry if this has been mentioned but it seems like the civilians all have 1 grenade that they throw before the stones and it's kinda messing up what i'm trying to do
Arsdor 13 Dec, 2023 @ 4:02am 
Is there any chance to have different kinds of stones? Like light-weight and heavy-weight ones? And smth like paint/spoiled eggs etc?
Wenza  [author] 1 Oct, 2023 @ 8:20pm 
@gayboi farti
Fix incoming for this, small config error
lem0nium 19 Sep, 2023 @ 11:26am 
civi side doesnt appear in zeus
Wenza  [author] 18 Sep, 2023 @ 1:18pm 
@Gladio
Thankyou for testing, I'll look into it further - I'm not sure what the CDLC is doing that is overwriting the cfg for the stones, but it is frustrating to say the least...
Gladio 18 Sep, 2023 @ 5:34am 
your update didnt work for the explosions, but i did some testing, and i can assure you that is a CDLC conflicting with your mod, and with 100% testing on every mod and dlc-cdlc, your mod does conflict with S.O.G. Prairie Fire
Wenza  [author] 18 Sep, 2023 @ 1:12am 
Updated with civilian side units!
Wenza  [author] 18 Sep, 2023 @ 12:03am 
@gayboi farti
Ok, I'll see what I can whip up, I didn't know that (after 7.5k hours, dafuq is wrong with me)
lem0nium 17 Sep, 2023 @ 11:59pm 
@Wenza Civilian units will engage whichever side is hostile to Independent, I've checked in editor
Wenza  [author] 17 Sep, 2023 @ 11:57pm 
@gayboi farti
Civilian units will not engage BLUFOR or OPFOR, as Civilian side is neutral. Place
this setCaptive true;
in the unit init field to stop AI engaging them