Starbound

Starbound

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Betabound USCM Weapons Plus
   
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11.046 KB
15 Aug, 2023 @ 4:31am
21 Sep, 2024 @ 6:18am
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Betabound USCM Weapons Plus

Description
United! Systems! Colonial Marines! We're big! We're tough! And our guns are mean!

Reworked sprites and extra part variety for Betabound's Pulse Rifles and Uzis. Covers the Neo Uzi too for consistency's sake.
7 Comments
Kinsect 20 Jul, 2024 @ 4:57pm 
Say does this work with Betabounds new update?
Silver Sokolova 3 Sep, 2023 @ 11:39am 
Hey, just so you know, I'm considering moving the pulse rifle and uzi from `/guns/randomgenerated` to `/guns/randomgenerated/pulserifle` and `/guns/randomgenerated/uzi` in the next update (which should probably come out next month)
COVID-19 20 Aug, 2023 @ 5:51am 
Ah, I see. Thank you for the fix!
innabush  [author] 19 Aug, 2023 @ 7:49pm 
Thanks! Priority definitely shouldn't be there - was initially trying to find what was overwriting my Neo Uzi changes.

Re. includes:
Neo Weapon Resprite also replaces the Neo Uzi sprite (but not baseOffset) and looks strange when loaded together with this mod.

"BETA_SWO_PATCH" is a work-in-progress patch bringing Starbound Weapon Overhaul Complete changes to some of the same weapons.
COVID-19 17 Aug, 2023 @ 4:22pm 
Still have no idea why the issue happens, but I have figured out how to fix it.

The Fix:
1. Remove the line : "priority" : -999, from the metadata file.

Priority is not necessary when you have the includes attribute, as the includes attribute will ensure your mod loads after betabound. By specifying the priority (and such a low one at that) your patch loads really early, which may be causing the inexplicable irregularities in some manner.

2. I notice that you have two unnecessary "includes" declarations in the metadata Betabound SWO Patch (whatever that is) and the neo weapon resprite. Since your mod does not edit either of those two mods, or patch to them in any way (that I can tell) it is unnecessary to include such a declaration.

Hope this helps, and would appreciate a fix.
Thank you! :FS19chicken:
COVID-19 17 Aug, 2023 @ 4:06pm 
Somehow this mod makes the terramart invisible, or at least it does with my modpack.

Looking at the unpacked files, I see no reason for why that should happen, but as soon as I remove this mod the problem resolves. Oddly there are no errors in the log either.

Wish I could provide some suggestion, but I really don't see what the issue is...
COVID-19 15 Aug, 2023 @ 6:42am 
Looks cool!