RimWorld

RimWorld

Not enough ratings
Empire Extra Buildings [Abandoned]
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
117.292 KB
16 Aug, 2023 @ 2:53pm
21 Aug, 2024 @ 10:02am
6 Change Notes ( view )

Subscribe to download
Empire Extra Buildings [Abandoned]

Description
1.6 may work with the new 1.6 empire mod

I have no plans to maintain this mod.

Feel free to make a continued version of this mod since i have no interest in maintain mods related to the empire mod due to its archaic design.

This mod adds currently 9 new buildings to the empire mod

Which are

Taxation Office:
This is where the tax collectors call home. This building provides a 15% silver tax increase, but penalizes settlement mood.

Fortress:
A huge citadel that increases Military Level by 3. Upkeep 1000$.
Those walls and weapons won't maintain themselves, you know.

Tactics Center:
Raids against enemy colonies are planned here. Provides 30% bonus to combat effectiveness. Upkeep 300$, those printers need ink, and lots of it.

Victorian-style Workhouse
This building gives +6 base workers, +4 overmax, but settlement loses 1 happiness and gains +0.5 unrest. Sorry Oliver, only one serving of gruel per person.

The are 4 levels of turret defensive structures which with each level they become more powerful

Level 1: +1 Military Level 1000 Silver
Level 2: +2 Military Level 2000 Silver
Level 3: +4 Military Level 4000 Silver (-0.5 happiness per day)
Level 4: +6 Military Level 6000 Silver (-1 happiness per day)

Pleasure House:
A small pub built to keep everyone’s spirts up even when everyone is dying. You gain +1 happiness everyday but requiring 100 silver to pay the staff and your food production will drop a little bit (%15 less)


And more in the future


Previous mods:

Team Fortress 2 Sentry Gun
Team Fortress 2 Sandvich


Anyway enjoy the mod and post ideas in the discussion thread

Credits

Latex Santa- For helping in correcting the descriptions and names for the buildings in the initial batch of buildings
Popular Discussions View All (2)
0
16 Aug, 2023 @ 3:02pm
PINNED: Bugs/Balance
Rob The Robot Guard
0
16 Aug, 2023 @ 3:01pm
PINNED: Suggestions/Ideas
Rob The Robot Guard
6 Comments
Rob The Robot Guard  [author] 21 Aug, 2023 @ 5:48am 
No problem
Latex Santa 21 Aug, 2023 @ 5:29am 
@Rob The Robot Guard
Thanks very much for the mod and I'm glad that I could help.
Rob The Robot Guard  [author] 17 Aug, 2023 @ 4:33am 
@latex santa Thank you for the contributions. The Turret network idea sounds great i could implement that as a set of new buildings. The Text rewrites are great and i have written them down ready to be implemented very soon. Thank you again for the contributions
Latex Santa 17 Aug, 2023 @ 1:16am 
It would be great if we could invest silver to build turret defense networks in our settlements.
A small turret defense network would be a few mini-turrets.
A medium turret defense network would be more mini-turrets and a few autocannons.
A large turret defense network would be a good number of mini-turrets, a few autocannons, a few uranium slug turrets.
A grand turret defense network would be a larger number of turrets and several mortars, plus a small stockpile of shells.

Might need to be made compatible with mods that add stuffed turrets and mortars.
Latex Santa 17 Aug, 2023 @ 1:02am 
Thanks for the mod, good to see Empire getting updates.
Latex Santa 17 Aug, 2023 @ 1:02am 
Here's some free text rewrites and fixed grammar for you.

Taxation Office:
This is where the tax collectors call home. This building provides a 15% silver tax increase, but penalizes settlement mood.

Fortress:
A huge citadel that increases Military Level by 3. Upkeep 1000$.
Those walls and weapons won't maintain themselves, you know.

Tactics Center:
Raids against enemy colonies are planned here. Provides 30% bonus to combat effectiveness. Upkeep 300$, those printers need ink, and lots of it.

Victorian-style Workhouse
This building gives +6 base workers, +4 overmax, but settlement loses 1 happiness and gains +0.5 unrest. Sorry Oliver, only one serving of gruel per person.