Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks very much for the mod and I'm glad that I could help.
A small turret defense network would be a few mini-turrets.
A medium turret defense network would be more mini-turrets and a few autocannons.
A large turret defense network would be a good number of mini-turrets, a few autocannons, a few uranium slug turrets.
A grand turret defense network would be a larger number of turrets and several mortars, plus a small stockpile of shells.
Might need to be made compatible with mods that add stuffed turrets and mortars.
Taxation Office:
This is where the tax collectors call home. This building provides a 15% silver tax increase, but penalizes settlement mood.
Fortress:
A huge citadel that increases Military Level by 3. Upkeep 1000$.
Those walls and weapons won't maintain themselves, you know.
Tactics Center:
Raids against enemy colonies are planned here. Provides 30% bonus to combat effectiveness. Upkeep 300$, those printers need ink, and lots of it.
Victorian-style Workhouse
This building gives +6 base workers, +4 overmax, but settlement loses 1 happiness and gains +0.5 unrest. Sorry Oliver, only one serving of gruel per person.