RimWorld

RimWorld

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Underground Vault
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.318 MB
17 Aug, 2023 @ 12:30pm
1 Oct, 2024 @ 11:32am
28 Change Notes ( view )

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Underground Vault

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
20 items
Description
If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground.

Mod Contents

Mod adding new buildings Vault Terminals, that allowing your pawns to operate Underground Vaults under them. Vaults provide a big storage space, that safely hidden from any raiders activity. The disadvantage of Vault is that it takes long time to bring items from Vault to the surface for pawns usage afterwards.

Vaults located deep underground, which doesn't allow raiders to know about their existence (items inside not counted as part of colony wealth).
Destruction of Vaults from outside is highly unlikely, even if Vault Terminal destroyed. But Vault can be manually detonated via button, in case you want to free space or move vault. All items in Vault will be lost after detonation.

Vault Terminals can be upgraded with additional modules.
Vault can be expanded by constructing new floors or upgrading existing ones, which takes time and resources in Vault or Terminal platform or delivered by Pawns with delivery job.

Underground Vaults






Upgrade Modules



Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods.



Supported languages: English, Russian.

Add/Remove

Underground Vault mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case and remove all items from vault in advance.

To/do
  • Update to 1.6 might be slightly delayed, due to me being away from PC around DLC release date.
Popular Discussions View All (3)
80
20 Nov, 2024 @ 2:30am
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
79
10 Jan @ 2:22pm
PINNED: Suggestions/Ideas
[Zerg03] MrHydralisk
0
8 Apr, 2024 @ 6:17pm
PINNED: FAQ
[Zerg03] MrHydralisk
428 Comments
[Zerg03] MrHydralisk  [author] 2 hours ago 
Should be even more QoL soon with new building that was in development, which suppose to help with automatization of retrieval of constantly used materials.
Ranger Locust 6 hours ago 
Hello MrHydralisk, your mod is an epic QoL I consider necessary for my sanity, that is to say I wish it was vanilla to Rimworld, thank you for your quality work and the excellent mod!
[Zerg03] MrHydralisk  [author] 12 hours ago 
jadabandon, this night I will be on my way back, so unless DLC additions will give a headache, then my plans to release it within next week along all others.
jadabandon 12 hours ago 
I cannot wait for the 1.6 update for this mod! Understandably might take awhile since the mod author is away atm
Twilight 9 Jul @ 6:38pm 
@MrHydralisk - Enjoy your vacation.
ThcGM 9 Jul @ 1:12pm 
I don't think I asked you a quantum physics question
[Zerg03] MrHydralisk  [author] 9 Jul @ 12:37pm 
ThcGM, Idk, there is a discord link for a reason. It would take around a week for me to respond rn, cause I currently on a vacation without PC.
ThcGM 9 Jul @ 11:09am 
your profile comments are off where else I could ask that
[Zerg03] MrHydralisk  [author] 9 Jul @ 8:55am 
ThcGM, Was too off-topic for either game or mod comments section.
ThcGM 9 Jul @ 5:33am 
Well that's a bummer