Garry's Mod

Garry's Mod

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CAP Enhanced Code
   
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Content Type: Addon
Addon Type: Server content
File Size
Posted
Updated
5.626 MB
17 Aug, 2023 @ 12:42pm
9 Apr @ 2:28am
16 Change Notes ( view )

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CAP Enhanced Code

Description
Note: This addon is a standalone version of CAP Enhanced, and should not be loaded along with the original CAP

(Join our discord here for updates: https://discord.com/invite/QSB2Vbfs9c )

CAP Enhanced is based of the original Carter's Addon Pack addon. It brings lots of new content while fixes a few bugs in the original addon
[Credits at the bottom]
Please keep in mind. This addon is still work in progress, and although stable, new features and changes should be expected.

Among the many features added, the following can be mentioned:


Revised power system
The power system has been revised and, a new flowrate has been introduced, running in the unit of Watt. A max flowrate has been introduced to the zpm hubs, where the Atlantis hub has the highest max flowrate. Going above this flowrate will slowly make the zpm hub overload. Once 25% overload is reached, the failsafe kicks in and disconnect the zpms.

If the failsafe is disabled ( through Wiremod), you can draw more power from it for a longer amount of time but the overload will continue to rise, creating more sparks, until hitting 100%, at which the zpm hub will explode.
This can be configured and disabled in the configs.


Extended wormhole sequence

The gate travel has also been updated. Using the original code from EAP which has been improved upon a lot. ( Huge thanks to them for their genius code, link to the project in the credits section)

Objects and players, now take 3.8 seconds to traverse the wormhole, where players will see a wormhole animation. In this version, certain issues with objects traversing the wormhole and bugging out on exit, has been fixed. A feature for the wormhole transition for ships, has also been added.


Drone Chair

The drone chair has also received updates. An Antarctica version of the chair itself has been added, along with a new base platform. These can be switched to in the context menu.
The drone chair now requires the ATA gene to operate. (An injection can be found in the misc. weapons under cap). The drone chair now has a built-in shield generator, and a new UI interface. The player now has control over the shields, chair rotation, the drones, plus some hidden features 😉.



And many more features!..... I can't wait to see what you will build - Soren MC

Credits
Credit goes to the creators of EAP for their extended wormhole feature and event horizon.
https://github.com/williamdefly/Evolutionaddonpack/blob/master/credits.txt



Credit to D.B Creation Dev Team Germany
Level Design & AI Game Modding - for the use of their Control chair model


Credit goes to the creators of CAP.
https://github.com/RafaelDeJongh/cap/wiki/ (credits at the bottom of the page)

Copyright (C) Carter Addon Pack's Team 2013-2020.
This addon is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license: https://creativecommons.org/licenses/by-nc-sa/4.0.



11 Comments
Weighted Sensory Kitty  [author] 29 Jun @ 4:22pm 
It's bugged because the HD Gates addon was removed from the workshop
Nate, some fluffy Lu 29 Jun @ 2:04pm 
The infinity v2 event horizon is just the universe one on my end. Don't know if its actually working as intended so figure I'd bring it up
Cherrie_The_Shifter ΘΔ 18 Jun @ 12:53pm 
No you shouldn't need them i dont have teh old ones. It's all merged and I believe improved and fixed and more to come in this one. So just get thid one and all its requirements and styff like wire mod and spacbuild cuz that styff work with old so makes sense for new one. Yeah thats I what I got.
Doctor1245 18 Jun @ 12:19pm 
Do I need the old CAP addon files apart from what is in this requirements?
Weighted Sensory Kitty  [author] 17 Jun @ 9:23pm 
The error is a conflict with some other addon as it doesn't happen with just this addon and wiremod installed
Cherrie_The_Shifter ΘΔ 17 Jun @ 4:25pm 
I said it:
Lua patcher mod
Works so well
Works for older abandoned mods too
Anyways here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2403043112
Doctor1245 17 Jun @ 12:30pm 
I can't seem to get the SGC screens to work do you know the patcher mod name?
Cherrie_The_Shifter ΘΔ 17 Jun @ 11:30am 
Idk but I been wondering how. Tho now ofc i dont think I get that problem/error no more it's there ofc just hidden and ig repaired cuz i now use the lua patcher mod that fixes most mods and errors it's pretty amazing. Ofc make sure to be on chromium beta branch and 64 but ver dont have to but it works even better there. Everything does. Same. Anyways Yeah
Doctor1245 17 Jun @ 11:28am 
Does anyone know the fix to the SGC Screens error: [CAP Enhanced Code] lua/entities/sgc_server.lua:324: attempt to perform arithmetic on field 'StartTimer' (a boolean value)
1. unknown - lua/entities/sgc_server.lua:324 (x19)
Cherrie_The_Shifter ΘΔ 23 Apr @ 1:47am 
Okay so, does this have all gate spawners and stuff from:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=180077636
bascily things to have gates preloaded and already there in worlds, like og worksop ver has bigcity, flatgrass, construct and more, does this have that and maps and stuff, if not please add all from og, btw og cap code updated idk if you knew that, so please fix, add, and improve. Thanks :3