Arma 3
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HWK BULDOZER
   
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Data Type: Mod
Mod Type: Tracked
File Size
Posted
Updated
5.079 MB
19 Aug, 2023 @ 4:42am
20 Jul, 2024 @ 7:18pm
4 Change Notes ( view )

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HWK BULDOZER

Description
This is vanilla living version of buldozer - BIS have some problem with authotisation of this model license (source model and textures are from A3 - but whole config of model and model mechanics is done from 0) so they block last relase of it without any detailed explanaton - probably they plan to make it better like shooting targets relased on anniversary of premiere A3).
Anyway In plan is make it most near to orginal object.

- added terrain deformation feature (first implementation)
- added feature to mount/unmount blade near repair vehicles

feature of rope towing from front (when blade is off) and from back, procedure is on movie:
- go to back of buldozer (to point of connect), use action to build rope
- get hook
- optionally make rope longer or shorter
- go to transport vehicle (object) and connect rope (vehicle must be closer to buldozer than lenght of rope and must be empty)
- after end of tug use option to remove rope on connection point or try to unconnect hook from vehicle if is visible and action is avilable.

in plans are:
- correctly working back light with sound of backward movements (beep,beep ....)
- correct animation of driver (hands on steering devices during movement
- posibility to remove terrrain elements like this engineering vehicle
2 Comments
[EC] HAWK  [author] 28 Feb @ 6:42am 
for crane I have some solution but is problem of A3 engine bug (memory point on moving bone crashing rope attachment to it - and crash whole engine, BI had fixed it some time ago and on lst updates it is again broken - lazy guys are ther or arma is forgoten due to reforger cutting of already made VBS4, beacouse thy lie that A4 is under construction - this could be relased any time beacouse VBS4 is already done on enfusion engine and have 1000 of vehicles already implemented but......... only for ARMY use :( )
mwpowelllde 19 Aug, 2023 @ 2:16pm 
good stuff! any interest in perhaps collaborating on a 'heavy equipment'? have some ideas how to approach a hardened mil mobile crane, for example.