Left 4 Dead 2

Left 4 Dead 2

465 ratings
Dying Light Style HUD v3
   
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Game Content: UI, Textures
File Size
Posted
Updated
498.267 KB
19 Aug, 2023 @ 6:18am
23 Sep, 2023 @ 6:47am
9 Change Notes ( view )

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Dying Light Style HUD v3

In 1 collection by Interneted
My HUDs Collection
8 items
Description
This HUD has been done by someone else and I am trying to improve it, this is the base add-on I am using to edit, and this is the original add-on.

Description
This replaces your survivor HUD to a 2015 Dying Light Style HUD, it's not entirely exact, but it should be similar. I tried my best to make some improvements to the original add-on to make it compatible-friendly with other add-ons.

Changes compared to the original version:
  • Removed a lot of its assets:
    1. Font.
    2. The Custom Icons, most of them are not custom icons actually, they just change them with transparent textures, they probably don't realize that there is a way to remove it without changing the textures.
    3. The Damage Indicator.
    4. The Main Menu Logo.
    5. Crosshair files to make sure it is usable with custom crosshairs.
    6. Loading Icon Spinner, it looks cool though. :(
    7. Some other useless files that make it incompatible with other add-ons.
    Some of people might want some of those above, but I am removing the things I found irrelevant, to put it simply, I am focusing more on the ingame HUD itself.

  • The most annoying part, the weapon panel. In conclusion, I fixed the m60 ammo positioning, made tweaks on the secondary slot, and more. I know everyone have their own preference, but this is the best I can do to make sure it look good at least, have every essential elements displayed, and doesn't destroy the similarities with the game, 75% of my time are spent on this.
  • Changed the number value mechanics to make sure it looks good on some resolutions.
  • Made the healthbar slightly transparent and moved the grenade icon to the bottom left.
  • Progress bar is untouched, custom scavenge and survival UIs.
  • Moved the killfeed and vote panel, as well as removing the death screen to avoid overlapping.
  • Added some missing UI elements, such as the ducking icon, voice chat, health counter, and more.
  • Improved Urik's custom crosshair support to make it look better on all crosshairs (Check here for available custom crosshairs)
  • tomaz's CRHB support added (Check here for available radial health bars)
  • And more as you can see in the screenshots.

Thank God it has a custom teammate panel, if I were to made them from zero, it would look bad because I have no art imagination in mind XD.

Limitations:
  • Weapon Panel Limitations.
  • Items will not glow when you switch to them.
  • While it is compatible with custom icons, if you use any custom throwables' icon add-on that is not white like Urik's custom icon, they will get a bit of green tint in their icon, not much I can do about it unless I set the default color to white again, if I got a lot of requests regarding that, I might change it.
  • And more...

Notes:
  • These HUDs is not guaranteed to work properly with a Steam Deck. L4D2 has specific parameters that are applied to certain UI elements when it detects that it's being played on a Steam Deck, since I do not own a Steam Deck, I am unable to check whether it looks okay or not.
  • These HUDs was made in a 1920x1080 resolution, so certain elements may not look accurate at lower resolutions, as well as split screens.

Credits

Enjoy. Try to report any bugs and issues if you find any, and anyone is welcome to make edits for it. Editing someone else's HUDs are more mind exhausting than making a new one for me.

If the original author wants this to be taken down, I shall comply.

22 Comments
EuroFin 24 Jan @ 7:38am 
does a friend need to install this too if i wanna play with a friend
smuggy 31 Aug, 2024 @ 9:02pm 
i like it but can you make the subtitles bar on the bottom
子安的故事 13 Jul, 2024 @ 4:44am 
This is a good mod,thank you
scorb 15 Feb, 2024 @ 9:06pm 
I like it because it doesn't take you away from the atmosphere that L4D2 provides, granted it is just a damage indicator but its the little things that count.
Interneted  [author] 13 Feb, 2024 @ 5:34am 
The damage indicator is from the original add-on, I have thought about removing it, but a lot people seems to like it despite the disadvantages you mentioned. As for the primary weapon, I am afraid it's the limitation of the HUD since the position is shared with ammo count, making it positioned weirdly, so I decided to remove the icon.
aikawayumi 10 Feb, 2024 @ 3:43am 
damage indicator seems too blurred or (nearly transparent). also, although you can always see your secondary weapon on lower right, if you equip secondary, you no longer know what primary you have. you'd just try to remember it i guess since you can only see its ammo count.
Khalid2ez 9 Sep, 2023 @ 11:04am 
nice
Interneted  [author] 29 Aug, 2023 @ 7:43pm 
Yeah, that's what I am wondering if I should do it. I was planning to make the background transparent and text alignment to be center too, but I am afraid the alignment will always be west.

I will update this in a few days.
Mundfish 29 Aug, 2023 @ 1:52pm 
You should lower the closed captions further down, the progress bar text get obscured when there are multiple lines said.
Miles 25 Aug, 2023 @ 9:18am 
to ja rozumiem :demoticon: