Space Engineers

Space Engineers

60 ratings
[SMI] Monsoon - Missile Destroyer (NO DLC)
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
17.586 MB
19 Aug, 2023 @ 7:48am
1 Change Note ( view )

Subscribe to download
[SMI] Monsoon - Missile Destroyer (NO DLC)

In 1 collection by Gontarekt
Scarlet Militant Industries
7 items
Description
Description
Compared to other available SMI ships, the ship has a relatively small number of turrets for its size. It more than makes up for this with the 4 Mk1 Teardrop Missile Silos positioned on its bow, certified for 5k range with customizability for Longer Distance Strikes.
Various features not present in other ships of SMI are offered here, this ship when side by side its own can devastate Capital Ships from a distance without ever taking a scratch.

Stats
Blocks
3,313 + 132(Subgrids) + 496(Missiles)
PCU
29,085 + 2,248(Subgrids) + 11,804(Missiles)
Length
51 Blocks
Width
17 Blocks
Height
20 Blocks
Subgrids
7 (2 Turret, 4 Missile, 1 Display)
Scripts
7

Extra Details
This ship can be used in survival, it is fully conveyored and has pressurized rooms, the main thing you'll be missing are the 2 PDC Turrets, the hanging display in the CIC and the 4 Missiles. I recommend blueprinting the missiles in creative if you want to build this ship. Make sure the Large Cargo Containers are filled with Ice and numerous components for ship repair. You may also want to remove some exterior Deco like the topside antenna to make the most of the turrets positioning.

For using the Missiles in the Main Control Seat, first you must enable the Welders in the 'Silo Welders' Group. Then pressing 3 will make the ship start searching for a target - point directly at your enemy. Once the status LCD has lit up green, press 2, 7 or 9 to fire missiles.

This ship will perform best in combat if the Main projector is on, allowing welders to repair destroyed blocks. Event controllers placed around the ship will automate some of the ships functions.

Credits
Scripts
20 Comments
Ruby/Robbie 27 Jul @ 9:20am 
nice ship but it needs an update
t2hk 4 Nov, 2023 @ 3:02pm 
If only steam added a filter for specific DLCs... the world would be a much happier place
Gontarekt  [author] 4 Nov, 2023 @ 1:55pm 
You're welcome! :D I think there is way too much dlc on the workshop, I have the same problem where I'm always missing one of them.
t2hk 4 Nov, 2023 @ 1:34pm 
One of the few ships on the workshop that don't have a huge list of DLCs where I'm ALWAYS missing one of them. Thank you
Gontarekt  [author] 26 Aug, 2023 @ 5:12am 
Thanks :) Your builds are actually what inspired me to start building in the first place, I always appreciated the impressive interiors of your builds and the general Style. I hope you continue building too.

And we also seem to share the same stance on dlc.
Firebird_528 26 Aug, 2023 @ 4:53am 
I love this ship. Reminds me a lot of my own building style. But unlike me you actually finish your builds. In addition the reactor room has some very creative an good looking design choices. Keep up the good work. I would like to see more!
Gontarekt  [author] 24 Aug, 2023 @ 9:41am 
Lol personifying a guided missile destroyer like a true space engineer
Dolch 24 Aug, 2023 @ 8:05am 
Ngl.. I saw the last picture, it looked like the lead ship was guarding its small offspring or something. Very nice ship in all seriousness
Gontarekt  [author] 20 Aug, 2023 @ 11:47am 
yeup, this script uses 3 different modes that you can switch between; Camera, Turret & Beam Riding. Camera uses raycast which as far as I can tell, as long as there is actual visual of the target, it will lock on. Turret you know, and beam ride is wherever you aim (so indefinite).
Cronyx 20 Aug, 2023 @ 11:34am 
They actually fire and lock on at 5km? I thought his script was limited to turret range (800m)?