Arma 3
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Dynamic Recon Ops ACE - Sa'hatra
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.667 MB
19 Aug, 2023 @ 12:28pm
7 Jan @ 8:23pm
4 Change Notes ( view )

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Dynamic Recon Ops ACE - Sa'hatra

In 1 collection by chazbotic
Dynamic Recon Ops ACE
133 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed issue with properly detecting "destroy" task objective completion.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
16 Comments
chazbotic  [author] 24 Sep, 2024 @ 2:08pm 
@76567798792726397
it has to do with the coordinate system on the map - arma 3 does not work well with letter map grids or negative numbers, which are a bit of a holdover from arma 2 and OPF. in these mission i have used a BIS function that checks a clear area around vehicle placement, but unfortunately if the function returns a safe location that isn't safe because the map grid is too small or has weird values, i can't really fix it easily. using my own function might work, but it's not exactly easy to subtract -2 from "AA". hills are the worst offenders.

best practice i've found is manually selecting a FOB location in a known flat area. away from the edges of the map.
76561198192726397 24 Sep, 2024 @ 4:26am 
if you choose to start from the ground it seems vehicles you choose to spawn with will spawn inside of each other or something and explode right when it starts. seems like this with versions other people made for this map too. idk whats going on but its quite strange.
chazbotic  [author] 11 Mar, 2024 @ 6:14am 
@andreipetrea32
0xc0000409 is an application crash where the Arma program writes to something outside the memory stack, which can corrupt or damage other items in memory leading to the application to crash (self-terminate with abnormal end). device drivers, temporary files, outdated or unsupported framework files like visual c++, recent system changes, mismatch between expected data and actual data, et c can all cause this.

not really a DRO thing specifically. i would need to see an rpt log and crash dump mdmp to analyze.
andreipetrea32 11 Mar, 2024 @ 5:42am 
When the gameplay starts it, the game closes, and appears to me STACK BUFFER OVERRUN error. I don't if this happens to me only or someone else has the problem? It also happened to other Dynamic Recon Ops scenarios
[ACPL] Jon 1 Sep, 2023 @ 5:29pm 
Yup, saw them, we even played one today. Thank you!
chazbotic  [author] 1 Sep, 2023 @ 3:56pm 
@Eaglezero6205
i have no idea what you mean by "vanilla damage", the mission fully supports the ACE medical system and the other ACE addons normally. i use ACE exclusively with customized settings. you're free to use whatever settings you feel like with ACE in these missions.

the mission itself has no enforced ACE settings other than requiring revive to be disabled if you're using ACE medical, or stamina enabled if you're using ACE fatigue.
Eagle 1 Sep, 2023 @ 2:43pm 
You has Vanilla damage wot in the tarnation?
chazbotic  [author] 28 Aug, 2023 @ 1:25am 
@[ACPL] Jon
all done.
chazbotic  [author] 23 Aug, 2023 @ 2:02pm 
@[ACPL] Jon
sure thing
[ACPL] Jon 23 Aug, 2023 @ 5:46am 
Great to hear, thanks! :) If you could, perhaps think of one for Hellanmaa too?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1291778160