Barotrauma

Barotrauma

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Lakon-10 The Heavy
   
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12.846 MB
19 Aug, 2023 @ 3:13pm
22 Aug, 2023 @ 1:56pm
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Lakon-10 The Heavy

Description
-This submarine is kind of strong, suggested to play with mods that increases difficulty such as Barotraumatic and EuropaWar-
-The submarine name is Lakon-10 The Heavy, "BUILD Lakon-10 The Heavy" is a build version which contains decorations and will not work as a submarine.
-This submarine contains unique sound effects and items,please remain enable this submarine at modlist while you making your own version of this submarine-

h1]- Before you subscribe -[/h1]
The submarine includes a large number of decorations as well as a unique power system, please read the instructions below before using

Performance
Size: 77m x 25m
Maximum speed [full upgrade]: horizontal 30km/h floating 18km/h sinking 13km/h
Cargo capacity: 120
Weapons: 6 electromagnetic guns, 2 coaxial railguns, 2 high-firepower turrets
Value: 49,999

Item: 2k9

Usage Instructions
Power system
The submarine uses a unique Power system, which uses a battery array for the main submarine power supply, and requires battery shutdown when the battery is low for recharge the reactor
* You can see the power of five batteries on the screen in the pilot seat *

First you need enough fuel inside the reactor, then pull the charging permit lever at the reactor chamber door
* Reactor compartment *

You will then need to use the START CHARGING button in the navigation terminal to start the charging process
The submarine broadcast will then begin to count down, when the countdown is over the submarine will be powered off, the navigation terminal will be continuously powered by the shuttle, pumps and engines will be disabled, and the weapon can use the remaining energy in the supercapacitor to keep it running
At this time please note that the oxygen supply inside the retractable turret will be cut off, if you have an AI gunner please pay attention to his health
If you encounter an emergency, you can interrupt the charging process with the navigation terminal's CANCEL CHARGING

Command seat
* Commanding seat *

The commander's seat is below the pilot's seat, and is used by the commander to use sonar to pursue enemy and prospecting mineral, and beside him is the periscope of the two rail guns just under the seat
When two railguns fire, the upper railgun will fire first, and after a short delay the lower railgun will fire then, if you turn counterclockwise while firing, you can make the shell hit the same point at a certain distance

Turret room
* Turret room *

The turret room is mainly used to store ammunition and use the turret, which connects the two turrets.
The turret will automatically retract when no one in it, to use the turret, just climb into the turret and use the buttons inside the turret to deploy and retract the turret
When the turret retracted, climb directly into the turret and use the periscope to automatically deploy the turret, please note that the turret's supercapacitors are less efficient at charging during deployment, if you empty the supercapacitors, perhaps you can try to retract the turret for faster charging
Each turret is equipped with two reloaders, and after retracting the turret, you can use the two reloading Windows below the turret to reload the turret
The Perseus-MK9 standard is equipped with a rapid-fire coilgun and an flak cannon
The Perseus-MK9 RG version is equipped with a semi-automatic rapid-fire railgun (you need to release your trigger after a shoot)
The turret can be used by the AI, but the AI does not automatically retract the turret with no ammunition available
Please take attention when you entering or deploying the turret, make sure no one are in the mid of the ladder or your friend might will got smashed by the airlock door and drop outside
Again, if the ship is in charging procedure, the power in turret will be cut off, means not much oxygen in turret you can breath

Shuttle and moon pool in the bottom
* A Shuttle docked at the moon pool *

The DeLacy DP shuttle is a very compact shuttle that can enter most confined Spaces for operations such as mining and prospection, with an coilgun and a discharge coil to provide partial fire support for divers
It has an exit hatch located on the floor
Its coilgun loader is located outside the rear, no spare ammunition, in general, can only be reloaded after docking
Beside the loader is a steel cabinet for temporary storage of collected minerals or divers' equipment, which can also be accessed from inside the shuttle via a deconstructor
After docking, the coilgun can be reloaded on the platform of the moon pool, and the steel cabinet of the shuttle also can be accessed from the platform of the moon pool
Please be careful not to stay on the moon pool platform for too long, you may fall into the water and suffer great deep sea pressure after a collision to the ship, please wear a diving suit before walking on the moon pool if possible.

Armory
* The Armory *

The armory consists of a main cabinet and a clothing cabinet. The upper part of the main cabinet is composed of two large steel cabinets, the lower left side is the Secure Steel Cabinet for the captain and the security officer, the right side is a small supplies cabinet, and the left side of the main cabinet is a large clothing cabinet

Medical processing
: : Medical processing facilities:

The medical processing facility is mainly composed of two Medical Fabricator and two medical cabinets. On the right side are two Medical Fabricator, which are connected to medical cabinet A. On the left side are medical storage, Cabinet A is usually used to store most of the drugs and materials, cabinet B is used to store miscellaneous materials such as crops, cabinet S1 and cabinet S2 are the Toxin Cabinet that only medical officer, security officer,and captain got permission to use

Engineering processing
* Engineering Room *

The engineering processing room is mainly composed of two groups of steel cabinets and two groups of processing facilities,A deconstructor and a fabricator for a group of processing facilities, the engineering cabin is arranged in two groups, behind which there are two groups of steel cabinets, each group is composed of a small steel cabinet and a large steel cabinet,cabinet A is connected to the fabricator, and cabinet B is connected to the deconstructor
To the right of the two processing facilities is also a trash can and a tool cabinet, which usually stores many spare sets of welding tools and screwdriver and wrenches
The utility room at the top of the engineering processing cabin is also equipped with a set of processing facilities

Emergency cabinet
* Emergency cabinet *

The underwater emergency cabinet contains two diving suit cabinets and two oxygen storage cabinets, and also includes a basic material cabinet in the middle. The basic material cabinet includes a set of welding tools and screwdriver and wrench and an oxygen mask for emergency use. If you need tools, please go to the engineering room to find spare tools

Airlock supply cabinet
* Airlock supply cabinet *

The airlock supplies cabinet includes 6 diving suit cabinets and 6 oxygen storage cabinets. On the right side of the cabinet is a large steel cabinet and two charging stations. Below the large steel cabinet is a junction box for the function of the supplies cabinet

-All the audio effects are made by me with a tts engine-
-Forgive my poor english-
6 Comments
Pac  [author] 6 Jan, 2024 @ 9:26pm 
@UNA 小艇右侧修着卡进小艇这个后续扩大一点应该能解决,船长室前面应该是第二层地板前面的玻璃修不到,后续看看能不能解决,不过前面玻璃大部分都能修,剩下那个小口确实得自己修了

第一层的第一个炮塔是电磁枪和高射炮联动的,上一个人就行,两个炮是联动开火的,船长室的也同理,不过AI进了炮塔不会自己出来这个确实没办法解决了,因为AI不会这个操作

潜水服这个主要是潜艇设计很难空出空间来放潜水服柜了,如果按13个人来算应该是刚好够用,要不就丢一些在地上备用
Pac  [author] 6 Jan, 2024 @ 6:19pm 
@UNA 我自己单人开是12个AI还算是能开,左边第一个炮台的门卡住进不去这个我自己没遇到过,让AI去上炮进去是没问题的,不过因为炮塔设计比较特殊所以他出不来,船头卡怪这个是因为那个小撞角的问题,船头玻璃里面也有概率会卡,后续可能会改但是最近事比较多摸了
Niccoll Dyson 28 Aug, 2023 @ 4:42pm 
Very classy
T10 my beloved
Personman 21 Aug, 2023 @ 10:24am 
Ah, thats out of my skill level but that is awesome!
Pac  [author] 21 Aug, 2023 @ 9:57am 
@Personman I get the original audio by https://ttsreader.com/legacy/ and add some effect to it using Audition, then I make it a mod that I just copied all the code from Alarms Extended, so those broadcast are actually alarms, then copy all the shuttles and broadcast mod things to one folder where the sub files are, write filelist.xml to make them include in this one mod, so basically you can call this ship a mod.
Personman 21 Aug, 2023 @ 7:41am 
Hey, how did you make the tts? I havent ever seen something like that in a vanilla ship before. Nice sub!