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I think [MUNDANE_RECORDING_POSSIBLE:TITLE_SET:NAME_SET] is needed to get secrets in fortress mode, and I'm not sure how it works in adventure mode since I haven't played into it too much.
It has a secret involved with star-aligned gods that changes slann into starmasters. I don't see why it would effect necromancers since it doesn't overwrite the death-aligned god slabs and I think other mods have secrets like that. My mod does employ every means of getting the secret though, so I wonder if some secrets are bugged at the moment? The methods of obtaining secrets are:
SUPERNATURAL_LEARNING_POSSIBLE - gods may gift the secret to their worshippers. Secrets with [IS_SPHERE] specified may only be granted by gods who have at least one matching sphere.
MUNDANE_RESEARCH_POSSIBLE - the secret can be researched by mundane means. This doesn't do anything at present.
MUNDANE_TEACHING_POSSIBLE - the secret can be taught to apprentices
MUNDANE_RECORDING_POSSIBLE:TITLE_SET:NAME_SET - the secret can be written in books whose title and name are taken from the specified text sets. If this tag is present, a slab will be created upon learning the secret by supernatural means.
They are. [litter.catbox.moe] You just need to make Lizardmen civs are in your world. Just loading the mod doesn't guarantee they exist. They may have been killed off or just don't have suitable habitats.
I guess I'm not sure why they wouldn't use crossbows tho. Unless giving them he ability to use blowguns messes everything up for some reason.
Thanks.
- I believe there has always been difficulty with dwarfs equipping certain types of ammo and that toady is still working in correcting that.
- The getting mad in rain thing is something that sentient characters just naturally do. Maybe there's a way to get rid of it in dfhack, but it's not a priority.
Couple of curious things, not sure if its this mod or a normal dwarf fort oddity :)
- Hunters really struggling to equip correct ammo: I tried with bows and blowgun, they seems to get in really odd loop picking up ammo and then failing..ect I see a blowgun dart icon flash in their inventory then disappear like they are trying to pick that up even through they have a bow/quiver. I am trying now to purge the map of all blowgun ammo to see if that fixes it but so far seems wonky still.
-Lizards getting mad at the rain: I figured lizardmen would like to be above ground in wet environments, but they are getting grouchy about the rain. Is this intended?
Thanks!