Stellaris

Stellaris

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Streamlined Communications [latest]
   
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20 Aug, 2023 @ 9:42pm
21 Jun, 2024 @ 5:30pm
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Streamlined Communications [latest]

In 1 collection by Suzarr
Suzarr's Mods
24 items
Description
Mod Version 1.9, for Stellaris v3.12.5

This mod streamlines certain communication by reducing the number of clicks necessary, and provides the option to dismiss certain notifications that can become quite common in the endgame.

- For curator, salvager, and artisan troupe ongoing deals, renewing deals can be completed quicker by not unnecessarily returning you to their home screen every time.
- Added an option to notification events when other empires build a megastructure, to dismiss it and never have to hear about it anymore.
- Same treatment as above for "Ultima Ratio Regum" event (when another empire builds a Juggernaut).
- Added an option to the existing notification events when the player builds or upgrades megastructures, to automatically spend the resources and queue up the next upgrade.
- Revises Synthetic/Cybernetic Transformation situation event tooltips such that the options show in which direction the situation is influenced by the choice, in place of the unhelpful fact that it simply *IS* influenced.



Part of Suzarr's collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don't. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.

Looking for an alternate-language localization? See below:
Rus Perevod Перевод всей коллекции
*Disclaimer: I cannot personally guarantee the accuracy of any non-english translations. If you find any issues or apparent inaccuracies, please contact the translator.
*If you would like to request or submit a localization to be added into the core mod, feel free to get in touch in the comments!

Finishing an old save on a Stellaris rollback version?
Check out my (Archive) for older versions that might be compatible.
4 Comments
Tirith Amar 31 Mar @ 3:11am 
Any chance you could include "First contact" event?
Jesus Cat (Fwyrl) 5 Nov, 2023 @ 1:20am 
Yeah, I figured that the bug hunting came with the using mods not for my version, but also figured that a CTD on launch might be nice to know about if anyone else runs into the issue, especially since as you noted, a CTD on launch from a mod that's one minor version out of date is a bit unexpected.
Suzarr  [author] 5 Nov, 2023 @ 1:03am 
Please note that this mod is only confirmed compatible with version 3.9.1 at this time. I wouldn't necessarily have expected a CTD from it, but sometimes asset or event structures can change even on minor patches. Thank you for the note though, and I do plan to try to get them updated for 3.9.3 in the next few weeks.
Jesus Cat (Fwyrl) 4 Nov, 2023 @ 8:54pm 
Seeing a CTD on launch on 3.9.2 when this is enabled