STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Thrawn´s Revenge 3.4: Early Mediator Submod
   
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Game Type: Campaign, FOC
File Size
Posted
Updated
509.272 KB
21 Aug, 2023 @ 10:43am
3 Sep, 2024 @ 11:24am
5 Change Notes ( view )
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Thrawn´s Revenge 3.4: Early Mediator Submod

In 1 collection by Alexey Skywalker
Alexey´s EaWX submods
4 items
Description
- Compatibility

INCOMPATIBLE WITH ONGOING SAVES, NEEDS A NEW GAME TO WORK

Compatible with:

My other submods:

Compatibility confirmed

Cooler´s Unit Pack Submod
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- Introduction

In Thrawn´s Revenge the Mediator research is unlocked in the year 22 ABY month 6. This means that if you start in era 1, you have to wait 216 cycles to unlock the research, and 126 cycles if you start in era 7.

What does this mod do?

The Mediator Research unlock is changed from 22 ABY month 6 to 14 ABY month 2. 25 cycles after an Era 7 start ( or 2 years after Viscount and MMSD research)

In addtion. The MCHC (Mon Calamari Heavy Carrier) Research time was changed from 300 to 200 seconds (equal to the Mediator).

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- Running the Submod
  1. Go to your Steam Library
  2. Right click on your game
  3. Go to Properties
  4. Set Launch Options and add the text below
  5. STEAMMOD=3023745363 STEAMMOD=1125571106
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- Credits

The EaWX Dev team for creating and maintaining EaWX, and their help creating this submod.

- Disclaimer

Me and this submod are not associated with the official EaWX team.
26 Comments
Alexey Skywalker  [author] 3 Sep, 2024 @ 11:29am 
The source of the framework crashes should be fixed now.
reedytyler43 7 Jul, 2024 @ 6:20pm 
I can confirm that the framework crashes when using this mod. Removing it prevents the crashing. Only other mod I'm using is your NR Roster swap mod.
EmperorBradley 28 Jun, 2024 @ 1:41pm 
Same thing is happening to me! But it doesn't start until I click on the story projects tab while having mon calamari, kuat, or other dreadnought shipyard worlds selected... Then I suddenly cant build anything except ground units and structures....
Alexander DaBaas 28 Jun, 2024 @ 11:20am 
I have the same problem as snyperlyfe2001, nothing shows up in the 3rd building tab even if there are open space slots, and that's on a new start.
Antilles1701 24 May, 2024 @ 12:36pm 
It's a thought but could you add the other 19 aby events to the mod (errant venture upgrade for NR and Thrawn clone for EOTH)? Or potentially add them to the optional tab?
Xenomorph 23 May, 2024 @ 9:14am 
What is happening w/ me is that as I was starting a new GC those issues would arise, along w/ other earlier saves
reedytyler43 22 May, 2024 @ 3:37pm 
@snyper I think that's a framework crash. Only way to fix is to reload an earlier save before the crash happened or start a fresh GC. Also, if you want Mediators to build faster, just edit the Units_Capitals XML file in 1125571106\Data\XML\Units
Xenomorph 18 May, 2024 @ 4:18pm 
just found a major bug- when playing as the NR- there is a glitch where once you click on a planet- lets say the frigate ship building tab- and then click off of that planet to go to another planet, then you cannot build anything anywhere except for ground units
Xenomorph 18 May, 2024 @ 2:34pm 
any thoughts on maybe making it so that the mediator take less time to build? Not like a 1 second, as some mods make it, but maybe like a minute or so less? I just get tired of waiting for mine to build :P
EmperorBradley 13 May, 2024 @ 3:53pm 
Thanks so much! Love your submod BTW!